Battle chronicle

The duel begins: Ruben V. against Centipede on floor 6.

Ruben V.'s pawn lands on H4 and defeats Centipede's bishop!

Checkmate! Ruben V. topples Centipede and claims victory.

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The battle, move by move

Ruben V. slides the pawn across the board, from G2 to G3; then with dungeon cunning, Centipede brings the knight to F5. Ruben V. claims the enemy bishop by landing on H4.

Centipede's knight advances from F5 to D4. Ruben V. advances the pawn from C2 to C3.

Ruben V. activates Backstab and silently removes a threat from Centipede.

Centipede sets the knight on B3, watching every square. Ruben V. claims the enemy knight by landing on B3.

Centipede's pawn falls on C3 and tears the pawn from Ruben V.

Ruben V. captures the enemy pawn: the pawn leaps from B2 to C3.

A cruel blow: Centipede's pawn captures Ruben V.'s pawn on H4.

From A8, Ruben V.'s rook forces Centipede to defend.

With dungeon cunning, Centipede brings the king to E7. Check: Ruben V. tightens the net by bringing the bishop to A3.

Centipede's king advances from E7 to D7, and right after that ruben V. advances the pawn from C3 to C4. Centipede sets the pawn on G3, watching every square.

Ruben V. captures the enemy pawn: the pawn leaps from H2 to G3.

From the dark, Centipede pushes the pawn to G5. Ruben V. claims the enemy pawn by landing on H4.

Centipede answers by moving the pawn from G5 to G4; then ruben V. slides the bishop across the board, from A3 to F8. With dungeon cunning, Centipede brings the pawn to F5, and right after that with a steady hand, Ruben V. brings the bishop to H6.

Centipede's king advances from D7 to C7; then ruben V. advances the pawn from C4 to C5. Centipede sets the king on C6, watching every square.

Without hurry or fear, Ruben V. places the rook on A5, and from the dark, Centipede pushes the pawn to G3. Ruben V. captures the enemy pawn: the pawn leaps from F2 to G3.

Centipede answers by moving the king from C6 to B7, and right after that ruben V. slides the bishop across the board, from H6 to F4. With dungeon cunning, Centipede brings the king to C8; then with a steady hand, Ruben V. brings the pawn to C6.

Centipede's king advances from C8 to D8, and right after that ruben V. advances the rook from A5 to A7. Centipede sets the king on C8, watching every square.

Without hurry or fear, Ruben V. places the pawn on C7, while from the dark, Centipede pushes the pawn to F6. Ruben V.'s knight takes F3, leaving G1 behind, and centipede answers by moving the king from C8 to D7.

Ruben V. slides the knight across the board, from F3 to D4. With dungeon cunning, Centipede brings the king to C8, and right after that with a steady hand, Ruben V. brings the knight to C6.

Centipede's king advances from C8 to D7. Ruben V. gives check with the knight on B8.

Centipede sets the king on C8, watching every square. Without hurry or fear, Ruben V. places the knight on A6, and from the dark, Centipede pushes the king to D7.

Ruben V.'s rook takes A8, leaving A7 behind, while centipede answers by moving the king from D7 to E7. Ruben V.'s pawn crowns on C8 and becomes a queen.

With dungeon cunning, Centipede brings the king to F7. From F8, Ruben V.'s queen forces Centipede to defend.

Centipede's king advances from F7 to E6, and right after that ruben V. advances the rook from A8 to A7. Centipede sets the king on D5, watching every square.

Without hurry or fear, Ruben V. places the queen on E7, while from the dark, Centipede pushes the king to C6. Ruben V.'s bishop takes D6, leaving F4 behind, and centipede answers by moving the king from C6 to B5.

Ruben V. slides the pawn across the board, from B3 to B4. With dungeon cunning, Centipede brings the king to C6. Ruben V. gives check with the queen on C7.

Centipede's king advances from C6 to D5; then ruben V. advances the pawn from E2 to E3. Centipede sets the king on E4, watching every square.

Without hurry or fear, Ruben V. places the king on E2, and from the dark, Centipede pushes the pawn to F4. Ruben V. gives check with the pawn on D3.

Centipede answers by moving the king from E4 to F5. Ruben V. claims the enemy pawn by landing on F4.

With dungeon cunning, Centipede brings the king to G4. Check: Ruben V. tightens the net by bringing the king to E3.

Centipede's king advances from G4 to F5, and right after that ruben V. advances the queen from C7 to E7. Centipede sets the king on G6, watching every square.

Without hurry or fear, Ruben V. places the king on E4, while from the dark, Centipede pushes the king to H6. Ruben V. delivers the final mate from H7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 26 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 1
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 354 finished games (188 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 22 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 81% of the games on this floor.

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