Battle chronicle
In the depths of Sewers, our hero faces Slug.
our hero answers with fury: the pawn leaps from C2 to D3 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
From D2 to C3, our hero's pawn swallows Slug's pawn.
Slug's knight advances from B3 to A5. our hero advances the king from E1 to D2, while slug sets the bishop on H7, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Slug pushes the pawn to F6.
A clean strike: our hero's pawn topples the pawn on G4.
Slug answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from B2 to B4. With dungeon cunning, Slug brings the bishop to F5.
A clean strike: our hero's pawn topples the knight on A5.
Slug's bishop advances from F5 to D3. From C2 to D3, our hero's pawn swallows Slug's bishop.
Slug moves the pawn from B6 to A5 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the king to E8. From C4 to B5, our hero's pawn swallows Slug's pawn.
Slug answers by moving the king from E8 to F7; then our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Slug brings the king to E7.
With a steady hand, our hero brings the pawn to B7, and slug's pawn advances from A5 to A4. Promotion: on B8, our hero turns a pawn into a queen.
Slug sets the king on F7, watching every square. From B8 to D6, our hero's queen swallows Slug's pawn.
From the dark, Slug pushes the pawn to C4. A clean strike: our hero's pawn topples the pawn on C4.
Slug answers by moving the king from F7 to G7. our hero gives check with the queen on D7.
With dungeon cunning, Slug brings the king to H8. A clean strike: our hero's queen topples the pawn on A4.
Slug's pawn advances from F6 to F5. our hero advances the pawn from C4 to C5, and slug sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on C6. Slug advances to G4 and claims our pawn.
our hero's pawn takes C7, leaving C6 behind. Slug answers by moving the pawn from G4 to G3.
Promotion: on C8, our hero turns a pawn into a queen.
Slug advances to H2 and claims our pawn.
our hero gives check with the queen on H3.
Slug's king advances from H7 to G8. From G4, our hero's queen forces Slug to defend.
Slug sets the king on F7, watching every square. Check: our hero tightens the net by bringing the queen to F3.
From the dark, Slug pushes the king to E7. our hero gives check with the queen on E4.
Slug answers by moving the king from E7 to D8. From D3, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to C8. Check: our hero tightens the net by bringing the queen to C4.
Slug's king advances from C8 to B7. our hero gives check with the queen on B3.
Slug sets the king on A8, watching every square. Mate. our hero's queen on A6 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 57 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 12 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 43% of the games on this floor.