Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the pawn leaps from D2 to C3 and captures the enemy pawn.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

Slug sets the king on E7, watching every square, while without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the king to F6, and our hero's king takes E3, leaving E2 behind.

Slug answers by moving the king from F6 to G5. our hero claims the enemy pawn by landing on E4.

With dungeon cunning, Slug brings the king to H6. With a steady hand, our hero brings the king to D5; then slug's pawn advances from C5 to C4.

our hero claims the enemy pawn by landing on D6.

Slug sets the king on G7, watching every square, and without hurry or fear, our hero places the king on C7. From the dark, Slug pushes the pawn to B2.

our hero claims the enemy pawn by landing on B6.

Slug answers by moving the king from G7 to G8. our hero captures the enemy pawn: the king leaps from B6 to B5.

On B1, Slug promotes and gains a reinforcing queen.

our hero claims the enemy pawn by landing on C4.

Slug gives check with the queen on F1.

our hero advances the king from C4 to B4. Slug's queen reaches F4 and threatens our hero's king.

Without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the king to H7, and our hero's king takes A5, leaving B4 behind.

Slug gives check with the queen on G5.

our hero slides the pawn across the board, from C4 to C5. After toppling the pawn on C5, Slug threatens our hero's king.

With a steady hand, our hero brings the king to A6. Check from Slug: the queen plants itself on C4.

our hero advances the king from A6 to B7. Slug gives check with the queen on B5.

Without hurry or fear, our hero places the king on A8. From the dark, Slug pushes the queen to B6.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
55 s
Moves
34
How it ended
stalemate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
6 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (34 moves) lasted longer than 16% of the games on this floor.

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