Battle chronicle

In the depths of Sewers, our hero faces Bat.

Bat moves its king from F7 to E8 and topples our hero's queen!

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

Without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the pawn to E4; then our hero's king takes E3, leaving D2 behind.

Bat answers by moving the pawn from A4 to A3, and right after that our hero slides the king across the board, from E3 to D2. With dungeon cunning, Bat brings the pawn to A2.

With a steady hand, our hero brings the king to C1. Bat's pawn crowns on A1 and a hostile knight is born.

our hero advances the king from C1 to B2, and bat sets the pawn on B5, watching every square. A clean strike: our hero's king topples the knight on A1.

From the dark, Bat pushes the king to E7, and right after that our hero's king takes B2, leaving A1 behind. Bat answers by moving the pawn from B5 to B4; then our hero slides the king across the board, from B2 to B3.

With dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the king to C2, and bat's pawn advances from B7 to B6.

our hero advances the king from C2 to D2, while bat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on C2.

From the dark, Bat pushes the king to E7; then our hero's king takes B2, leaving C2 behind. Bat answers by moving the king from E7 to F7, and right after that our hero slides the king across the board, from B2 to B3.

With dungeon cunning, Bat brings the king to F8. With a steady hand, our hero brings the king to A4, while bat's king advances from F8 to E8.

our hero advances the king from A4 to B5, and bat sets the pawn on C4, watching every square. A clean strike: our hero's king topples the pawn on C4.

From the dark, Bat pushes the king to E7. From C4 to D4, our hero's king swallows Bat's pawn.

Bat answers by moving the king from E7 to E6. A clean strike: our hero's king topples the pawn on E4.

Check from Bat: the pawn plants itself on D5.

With a steady hand, our hero brings the king to D4, and bat's pawn advances from H6 to H5. our hero advances the king from D4 to D3, while bat sets the king on F5, watching every square.

Without hurry or fear, our hero places the king on C2. From the dark, Bat pushes the king to E6; then our hero's king takes B3, leaving C2 behind.

Bat answers by moving the king from E6 to F6. From B3 to B4, our hero's king swallows Bat's pawn.

With dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the king to B5, while bat's king advances from G7 to F7.

From B5 to B6, our hero's king swallows Bat's pawn.

Bat sets the king on G7, watching every square; then without hurry or fear, our hero places the king on C6. From the dark, Bat pushes the pawn to D4, and right after that our hero's king takes D5, leaving C6 behind.

Bat answers by moving the king from G7 to F6. A clean strike: our hero's king topples the pawn on D4.

With dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the pawn to E4, and bat's king advances from G7 to H8.

our hero advances the pawn from E4 to E5, while bat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on E4.

From the dark, Bat pushes the king to G6; then our hero's pawn takes E6, leaving E5 behind. Bat answers by moving the king from G6 to G7, and right after that our hero slides the pawn across the board, from E6 to E7.

With dungeon cunning, Bat brings the king to F7. Promotion: on E8, our hero turns a pawn into a queen.

Bat advances to E8 and claims our queen.

our hero advances the king from E4 to F4, and bat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on G5.

From the dark, Bat pushes the pawn to H4. From G5 to H4, our hero's king swallows Bat's pawn.

Bat answers by moving the king from F8 to E8; then our hero slides the king across the board, from H4 to G3. With dungeon cunning, Bat brings the king to E7.

With a steady hand, our hero brings the pawn to H4, and bat's king advances from E7 to E6. our hero advances the king from G3 to G4, while bat sets the king on F6, watching every square.

Without hurry or fear, our hero places the king on H5. From the dark, Bat pushes the king to E7; then our hero's king takes G5, leaving H5 behind.

Bat answers by moving the king from E7 to E8, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Bat brings the king to F7.

With a steady hand, our hero brings the king to H6, while bat's king advances from F7 to E8. our hero advances the king from H6 to G6, and bat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Bat pushes the king to G8. Check: our hero tightens the net by bringing the pawn to H7.

Bat answers by moving the king from G8 to H8; then our hero slides the king across the board, from G6 to F7. Bat advances to H7 and claims our pawn.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 33 s
Moves
96
How it ended
draw
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 10
First capture
move 5

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (96 moves) lasted longer than 89% of the games on this floor.

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