Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
A cruel blow: Bat's king captures our hero's queen on D5.
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
our hero slides the king across the board, from E1 to F2, while with dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the king to E1, and bat's pawn advances from D4 to D3.
our hero advances the king from E1 to D2, while bat sets the pawn on B5, watching every square. From D2 to D3, our hero's king swallows Bat's pawn.
Bat's pawn reaches C4 and threatens our hero's king.
our hero's king takes C3, leaving D3 behind. Bat answers by moving the king from E8 to E7, and right after that our hero slides the king across the board, from C3 to B4.
With dungeon cunning, Bat brings the pawn to H5. A clean strike: our hero's king topples the pawn on B5.
Bat's pawn advances from D6 to D5. From B5 to A4, our hero's king swallows Bat's pawn.
Bat sets the king on D6, watching every square; then without hurry or fear, our hero places the king on B4. From the dark, Bat pushes the pawn to C3.
From B4 to C3, our hero's king swallows Bat's pawn.
Bat answers by moving the king from D6 to E7; then our hero slides the king across the board, from C3 to B4. With dungeon cunning, Bat brings the king to E6.
With a steady hand, our hero brings the king to C5, and bat's pawn advances from D5 to D4. our hero advances the king from C5 to C4, while bat sets the pawn on H4, watching every square.
Without hurry or fear, our hero places the king on D3. From the dark, Bat pushes the pawn to B5; then our hero's king takes C2, leaving D3 behind.
Bat answers by moving the king from E6 to E7, and right after that our hero slides the king across the board, from C2 to B3. With dungeon cunning, Bat brings the king to D8.
With a steady hand, our hero brings the king to B4, while bat's king advances from D8 to C8. From B4 to B5, our hero's king swallows Bat's pawn.
Bat sets the king on C7, watching every square; then without hurry or fear, our hero places the king on C5. From the dark, Bat pushes the king to D8, and right after that our hero's king takes D5, leaving C5 behind.
Bat answers by moving the king from D8 to C8. A clean strike: our hero's king topples the pawn on E5.
With dungeon cunning, Bat brings the pawn to D3. From E2 to D3, our hero's pawn swallows Bat's pawn.
Bat's king advances from C8 to D7. our hero advances the king from E5 to E4, while bat sets the king on C6, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Bat pushes the king to B6; then our hero's pawn takes D4, leaving D3 behind.
Bat answers by moving the king from B6 to A5, and right after that our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Bat brings the king to B4.
With a steady hand, our hero brings the pawn to D6, while bat's king advances from B4 to C5. our hero advances the pawn from D6 to D7, and bat sets the pawn on H3, watching every square.
Promotion: on D8, our hero turns a pawn into a queen.
From the dark, Bat pushes the king to B4, and right after that our hero's queen takes H8, leaving D8 behind. Bat answers by moving the king from B4 to B3.
A clean strike: our hero's queen topples the pawn on H3.
With dungeon cunning, Bat brings the king to B4. our hero gives check with the queen on G4.
Bat's king advances from B4 to C3. our hero advances the pawn from H2 to H3, while bat sets the king on B2, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Bat pushes the king to C1; then our hero's pawn takes H5, leaving H4 behind.
Bat answers by moving the king from C1 to C2, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Bat brings the king to C1.
With a steady hand, our hero brings the pawn to H7, while bat's king advances from C1 to C2. Promotion: on H8, our hero turns a pawn into a queen.
Bat sets the king on C1, watching every square. From G1, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to C2. Check: our hero tightens the net by bringing the queen to H2.
Bat answers by moving the king from C2 to B3; then our hero slides the queen across the board, from G1 to G4. With dungeon cunning, Bat brings the king to A3.
With a steady hand, our hero brings the king to E4, and bat's king advances from A3 to A4. Check: our hero tightens the net by bringing the king to F3.
Bat sets the king on B5, watching every square. our hero gives check with the queen on G5.
From the dark, Bat pushes the king to C6; then our hero's queen takes G7, leaving G5 behind. Bat answers by moving the king from C6 to D5, and right after that our hero slides the queen across the board, from G7 to G6.
With dungeon cunning, Bat brings the king to C5. With a steady hand, our hero brings the queen to E6, while bat's king advances from C5 to B5.
From C6, our hero's queen forces Bat to defend.
Bat moves the king from B5 to C6 and topples our hero's queen.
Without hurry or fear, our hero places the queen on D2. From the dark, Bat pushes the king to B7. our hero gives check with the queen on D5.
Bat answers by moving the king from B7 to B6; then our hero slides the queen across the board, from D5 to C4. With dungeon cunning, Bat brings the king to A5.
Check: our hero tightens the net by bringing the queen to C3.
Bat's king advances from A5 to B5. our hero advances the queen from C3 to D4, while bat sets the king on C6, watching every square.
From D5, our hero's queen forces Bat to defend.
Bat moves the king from C6 to D5 and topples our hero's queen.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 46 s
- Moves
- 108
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 8 / 18
- First capture
- move 3
Floor 4 statistics
Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (108 moves) lasted longer than 94% of the games on this floor.