Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on H5 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the knight from F4 to H5; then our hero slides the pawn across the board, from G3 to G4.
With dungeon cunning, Rat brings the king to F8. From G4 to H5, our hero's pawn swallows Rat's knight.
Rat's pawn advances from G7 to G5. A clean strike: our hero's pawn topples the pawn on G6.
Rat sets the pawn on D5, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to D4; then our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the pawn from D4 to D3. From C2 to D3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to A5. With a steady hand, our hero brings the pawn to H6. Rat advances to G6 and claims our pawn.
our hero advances the pawn from H6 to H7, and rat sets the king on E8, watching every square. Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to F7. our hero gives check with the queen on H7.
Rat answers by moving the king from F7 to F8. A clean strike: our hero's queen topples the pawn on G6.
With dungeon cunning, Rat brings the pawn to A4. From G6 to E6, our hero's queen swallows Rat's pawn.
Rat's pawn advances from A4 to A3. A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the pawn to A5; then our hero's pawn takes D5, leaving D4 behind.
Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the queen across the board, from E6 to B6. With dungeon cunning, Rat brings the king to D7.
By taking the pawn on B7, our hero drives Rat into check.
Rat's king advances from D7 to D6. our hero advances the queen from B7 to B5, and rat sets the king on E5, watching every square.
Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to F6, and right after that our hero's queen takes D7, leaving B5 behind.
Rat answers by moving the pawn from E7 to E5. A clean strike: our hero's pawn topples the pawn on E6.
With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the pawn to E7, and rat's king advances from E5 to F6.
Promotion: on E8, our hero turns a pawn into a queen.
Rat sets the king on G5, watching every square, and right after that without hurry or fear, our hero places the queen on E4. From the dark, Rat pushes the king to H6; then our hero's queen takes F5, leaving D7 behind.
Rat answers by moving the king from H6 to G7, and right after that our hero slides the queen across the board, from E4 to E6. With dungeon cunning, Rat brings the king to H8.
Check: our hero tightens the net by bringing the queen to F6.
Rat's king advances from H8 to H7. our hero gives check with the queen on E7.
Rat sets the king on G8, watching every square. Mate. our hero's queen on F8 leaves Rat with no escape.