Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
Spider moves its king from F7 to F8 and topples our hero's queen!
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero advances the king from E1 to D1, while spider sets the pawn on E6, watching every square. Without hurry or fear, our hero places the king on C1.
From the dark, Spider pushes the pawn to C2. A clean strike: our hero's king topples the pawn on C2.
Spider answers by moving the pawn from A6 to A5, and right after that our hero slides the king across the board, from C2 to B2. With dungeon cunning, Spider brings the knight to D2.
With a steady hand, our hero brings the king to A3, while spider's king advances from E8 to D8. From A3 to A4, our hero's king swallows Spider's pawn.
Spider sets the king on D7, watching every square. A clean strike: our hero's king topples the pawn on A5.
Spider gives check with the knight on B3.
our hero's king takes A6, leaving A5 behind. Spider answers by moving the pawn from F6 to F5; then our hero slides the king across the board, from A6 to A7.
With dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the king to B8, and spider's pawn advances from E5 to E4.
our hero advances the king from B8 to C8, while spider sets the knight on A5, watching every square. Without hurry or fear, our hero places the king on D8.
From the dark, Spider pushes the knight to B3; then our hero's pawn takes H4, leaving H2 behind. Spider answers by moving the pawn from E6 to E5, and right after that our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Spider brings the pawn to C6. With a steady hand, our hero brings the pawn to H6, while spider's knight advances from B3 to D4.
our hero advances the pawn from H6 to H7. Spider gives check with the knight on E6.
Without hurry or fear, our hero places the king on C8. From the dark, Spider pushes the knight to G5. Promotion: on H8, our hero turns a pawn into a queen.
Spider answers by moving the king from D6 to E6; then our hero slides the queen across the board, from H8 to D8. With dungeon cunning, Spider brings the knight to H3.
Check: our hero tightens the net by bringing the queen to E8.
Spider's king advances from E6 to F6. our hero gives check with the queen on F8.
Spider sets the king on G5, watching every square. From G8, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to F6. Check: our hero tightens the net by bringing the queen to H8.
Spider answers by moving the king from F6 to G6. From H8 to H3, our hero's queen swallows Spider's knight.
With dungeon cunning, Spider brings the pawn to F4. With a steady hand, our hero brings the queen to H8, while spider's pawn advances from F4 to F3.
our hero advances the queen from H8 to H1, and spider sets the king on G7, watching every square. Without hurry or fear, our hero places the queen on E1.
From the dark, Spider pushes the king to H8. From H4, our hero's queen forces Spider to defend.
Spider answers by moving the king from H8 to G7. A clean strike: our hero's queen topples the pawn on E4.
With dungeon cunning, Spider brings the king to H8. From E4 to F3, our hero's queen swallows Spider's pawn.
Spider's pawn advances from E5 to E4. A clean strike: our hero's queen topples the pawn on E3.
Spider sets the pawn on C5, watching every square. From E3 to E4, our hero's queen swallows Spider's pawn.
From the dark, Spider pushes the king to G7; then our hero's queen takes A4, leaving E4 behind. Spider answers by moving the king from G7 to F7, and right after that our hero slides the queen across the board, from A4 to A5.
With dungeon cunning, Spider brings the king to E6. A clean strike: our hero's queen topples the pawn on C5.
Spider's king advances from E6 to F7. our hero gives check with the queen on F8.
Spider moves the king from F7 to F8 and topples our hero's queen.
Without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to E7, and right after that our hero's king takes C7, leaving C8 behind.
Spider answers by moving the king from E7 to E6; then our hero slides the king across the board, from C7 to C6. With dungeon cunning, Spider brings the king to E7.
With a steady hand, our hero brings the king to D5, and spider's king advances from E7 to D7. our hero advances the king from D5 to E5, while spider sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Spider pushes the king to D6; then our hero's king takes F6, leaving F5 behind.
Spider answers by moving the king from D6 to D7, and right after that our hero slides the king across the board, from F6 to F7. With dungeon cunning, Spider brings the king to C6.
With a steady hand, our hero brings the pawn to E5, while spider's king advances from C6 to D5. our hero advances the pawn from E5 to E6, and spider sets the king on C5, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Spider pushes the king to B5. Promotion: on E8, our hero turns a pawn into a queen.
Spider answers by moving the king from B5 to A5. From A8, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to B6. Check: our hero tightens the net by bringing the queen to B8.
Spider's king advances from B6 to C6. our hero gives check with the queen on A8.
Spider sets the king on C5, watching every square, and right after that without hurry or fear, our hero places the king on E8. From the dark, Spider pushes the king to D4.
Check: our hero tightens the net by bringing the queen to D8.
Spider answers by moving the king from D4 to E3, and right after that our hero slides the queen across the board, from D8 to D1. With dungeon cunning, Spider brings the king to F4.
From C1, our hero's queen forces Spider to defend.
Spider's king advances from F4 to G3. our hero advances the queen from C1 to D1, and spider sets the king on F2, watching every square.
Without hurry or fear, our hero places the queen on H1. From the dark, Spider pushes the king to E3. From G1, our hero's queen forces Spider to defend.
Spider answers by moving the king from E3 to F3. Check: our hero tightens the net by bringing the queen to H1.
With dungeon cunning, Spider brings the king to F4. our hero gives check with the queen on H2.
Spider's king advances from F4 to F3. From H1, our hero's queen forces Spider to defend.
Spider sets the king on G4, watching every square, and right after that without hurry or fear, our hero places the king on F7. From the dark, Spider pushes the king to G5; then our hero's king takes E6, leaving F7 behind.
Spider answers by moving the king from G5 to G6. From E4, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to H6. With a steady hand, our hero brings the queen to E5, while spider's king advances from H6 to G6.
our hero advances the queen from E5 to H8, and spider sets the king on G5, watching every square. Without hurry or fear, our hero places the king on F7.
From the dark, Spider pushes the king to G4, and right after that our hero's king takes G6, leaving F7 behind. Spider answers by moving the king from G4 to F4; then our hero slides the king across the board, from G6 to H5.
With dungeon cunning, Spider brings the king to E3. From C3, our hero's queen forces Spider to defend.
Spider's king advances from E3 to E4. Check: our hero tightens the net by bringing the queen to C2.
Spider sets the king on E5, watching every square, and right after that without hurry or fear, our hero places the king on G4. From the dark, Spider pushes the king to D5; then our hero's king takes F5, leaving G4 behind.
Spider answers by moving the king from D5 to D4. Check: our hero tightens the net by bringing the queen to B2.
With dungeon cunning, Spider brings the king to E3. With a steady hand, our hero brings the king to E5, while spider's king advances from E3 to F3.
our hero advances the queen from B2 to D4, and spider sets the king on E2, watching every square. Without hurry or fear, our hero places the king on F4.
From the dark, Spider pushes the king to E1, and right after that our hero's queen takes D3, leaving D4 behind. Spider answers by moving the king from E1 to F2; then our hero slides the queen across the board, from D3 to E4.
With dungeon cunning, Spider brings the king to F1. With a steady hand, our hero brings the queen to E3, and spider's king advances from F1 to G2.
our hero advances the king from F4 to G4, while spider sets the king on F1, watching every square. From F3, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to E1; then our hero's queen takes D3, leaving F3 behind. Spider answers by moving the king from E1 to F2, and right after that our hero slides the king across the board, from G4 to F4.
With dungeon cunning, Spider brings the king to G1. With a steady hand, our hero brings the king to G3, while spider's king advances from G1 to H1.
our hero advances the queen from D3 to E2, and spider sets the king on G1, watching every square. Without hurry or fear, our hero places the king on F3.
From the dark, Spider pushes the king to H1. From E1, our hero's queen forces Spider to defend.
Spider answers by moving the king from H1 to H2; then our hero slides the king across the board, from F3 to G4. With dungeon cunning, Spider brings the king to G2.
With a steady hand, our hero brings the queen to E3, and spider's king advances from G2 to H1. our hero advances the queen from E3 to E2, while spider sets the king on G1, watching every square.
Without hurry or fear, our hero places the king on G3. From the dark, Spider pushes the king to H1.
And it is checkmate: our hero ends the game on E1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 13 s
- Moves
- 185
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 9
- First capture
- move 2
Floor 3 statistics
Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (185 moves) lasted longer than 100% of the games on this floor.