Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on G2.

Spider falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to E3.

Spider sets the knight on H5, watching every square, while without hurry or fear, our hero places the knight on E2. From the dark, Spider pushes the knight to D2.

our hero captures the enemy knight: the bishop leaps from C1 to D2.

Spider answers by moving the pawn from C7 to C6. our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Spider brings the pawn to E4. our hero captures the enemy pawn: the knight leaps from C3 to E4.

Spider's knight advances from H5 to F4. our hero advances the knight from E4 to C5. After toppling the pawn on G2, Spider threatens our hero's king.

Without hurry or fear, our hero places the king on F1. From the dark, Spider pushes the pawn to E6. our hero claims the enemy knight by landing on G2.

Spider answers by moving the king from E8 to D8. our hero captures the enemy pawn: the knight leaps from C5 to A6.

With dungeon cunning, Spider brings the king to D7. our hero gives check with the knight on C5.

Spider's king advances from D7 to D6. our hero captures the enemy pawn: the knight leaps from C5 to A4.

Spider sets the pawn on C5, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Spider pushes the king to C7. our hero captures the pawn on E6 and leaves Spider in check.

Spider answers by moving the king from C7 to D7, while our hero slides the bishop across the board, from D2 to A5. With dungeon cunning, Spider brings the king to C8.

With a steady hand, our hero brings the pawn to H4; then spider's king advances from C8 to B7. our hero advances the knight from E6 to F4, and right after that spider sets the king on B8, watching every square.

our hero captures the enemy pawn: the knight leaps from F4 to G6.

From the dark, Spider pushes the king to A7, while our hero's pawn takes H5, leaving H4 behind. Spider answers by moving the king from A7 to A6, and our hero slides the pawn across the board, from H5 to H6.

A cruel blow: Spider's king captures our hero's bishop on A5.

With a steady hand, our hero brings the pawn to H7, and right after that spider's king advances from A5 to A6. our hero's pawn crowns on H8 and becomes a queen.

Spider sets the king on A5, watching every square, while without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to B6, and our hero's pawn takes E5, leaving E4 behind.

Spider answers by moving the king from B6 to C6, while our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the king to B6.

With a steady hand, our hero brings the pawn to E7; then spider's king advances from B6 to C5. our hero's pawn crowns on E8 and becomes a queen.

Spider sets the king on C4, watching every square. Check: our hero tightens the net by bringing the knight to E5.

From the dark, Spider pushes the king to B4, while our hero's queen takes C8, leaving E8 behind. Spider answers by moving the king from B4 to B5.

From C4, our hero's pawn forces Spider to defend.

With dungeon cunning, Spider brings the king to B4. With a steady hand, our hero brings the pawn to C5, and right after that spider's king advances from B4 to B5.

our hero advances the pawn from C5 to C6; then spider sets the king on B6, watching every square. Without hurry or fear, our hero places the pawn on C7.

From the dark, Spider pushes the king to A5. Check: our hero tightens the net by bringing the queen to A8.

Spider answers by moving the king from A5 to B6. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Spider brings the king to B5. With a steady hand, our hero brings the queen to H4; then spider's king advances from B5 to B6.

our hero advances the queen from C8 to D7, and right after that spider sets the king on C5, watching every square. And it is checkmate: our hero ends the game on A5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 40 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 4
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 68% of the games on this floor.

More from floor 3