Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero answers with fury: the pawn leaps from F2 to G3 and captures the enemy knight.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

our hero claims the enemy knight by landing on G3.

Slug's pawn falls on B2 and tears the pawn from our hero.

our hero captures the enemy pawn: the bishop leaps from C1 to B2.

With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the pawn to E4, and right after that slug's king advances from F7 to G8.

our hero advances the king from E1 to E2; then slug sets the bishop on C5, watching every square. Without hurry or fear, our hero places the king on D3.

From the dark, Slug pushes the bishop to A7. our hero captures the enemy pawn: the bishop leaps from B2 to E5.

Slug answers by moving the pawn from D7 to D6, while our hero slides the bishop across the board, from E5 to F4. With dungeon cunning, Slug brings the king to F7.

With a steady hand, our hero brings the pawn to E5; then slug's bishop advances from A7 to C5. our hero claims the enemy pawn by landing on D6.

Slug's bishop falls on D6 and tears the pawn from our hero.

our hero captures the enemy pawn: the bishop leaps from F4 to H6.

A cruel blow: Slug's bishop captures our hero's pawn on G3.

our hero claims the enemy bishop by landing on G3.

Slug answers by moving the king from F7 to E8, and our hero slides the king across the board, from D3 to E4. With dungeon cunning, Slug brings the king to F7.

With a steady hand, our hero brings the king to E5, and right after that slug's king advances from F7 to G6. our hero advances the bishop from H6 to E3; then slug sets the pawn on H6, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the king to F7, and our hero's pawn takes C5, leaving C4 behind.

Slug answers by moving the king from F7 to G6, while our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Slug brings the king to F7.

With a steady hand, our hero brings the pawn to C7; then slug's king advances from F7 to G6. our hero's pawn crowns on C8 and becomes a queen.

Slug sets the king on G7, watching every square. our hero captures the enemy pawn: the queen leaps from C8 to E6.

From the dark, Slug pushes the pawn to H5. our hero captures the pawn on E7 and leaves Slug in check.

Slug answers by moving the king from G7 to G8, and our hero slides the king across the board, from E5 to F6. With dungeon cunning, Slug brings the pawn to H4.

our hero delivers the final mate from G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
50 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
12 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 28% of the games on this floor.

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