Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

With an adventurer's precision, our hero takes the rival queen on G2.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

Without hurry or fear, our hero places the pawn on F4. From the dark, Slug pushes the king to D8, and our hero's pawn takes G4, leaving G2 behind.

Slug answers by moving the pawn from D6 to D5, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Slug brings the king to E7.

With a steady hand, our hero brings the pawn to F5; then slug's pawn advances from C3 to C2. our hero advances the pawn from G4 to G5, and right after that slug sets the pawn on E3, watching every square.

Without hurry or fear, our hero places the pawn on H5. On C1, Slug promotes and gains a reinforcing queen.

our hero's king takes E2, leaving E1 behind. Check from Slug: the queen plants itself on D2.

our hero slides the king across the board, from E2 to F3; then with dungeon cunning, Slug brings the queen to A5. With a steady hand, our hero brings the pawn to H6, and right after that slug's queen advances from A5 to A4.

our hero advances the pawn from G5 to G6; then slug sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Slug pushes the queen to D4, and our hero's pawn takes H7, leaving H6 behind. Slug's queen reaches E4 and threatens our hero's king.

our hero slides the king across the board, from F3 to E2, and right after that with dungeon cunning, Slug brings the queen to A4. our hero's pawn crowns on H8 and becomes a queen.

Slug gives check with the queen on G4.

our hero claims the enemy pawn by landing on E3.

Slug's queen reaches G1 and threatens our hero's king.

Without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the queen to G2. our hero's pawn crowns on G8 and becomes a queen.

Slug answers by moving the king from F6 to E7. our hero captures the enemy queen: the queen leaps from G8 to G2.

With dungeon cunning, Slug brings the pawn to B2. our hero claims the enemy pawn by landing on B2.

Slug's pawn advances from C5 to C4. our hero captures the enemy pawn: the queen leaps from B2 to B5.

Slug sets the pawn on D4, watching every square. our hero claims the enemy pawn by landing on C4.

From the dark, Slug pushes the pawn to F6. our hero captures the enemy pawn: the queen leaps from C4 to D4.

Slug answers by moving the pawn from B6 to B5. our hero captures the pawn on F6 and leaves Slug in check.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the queen to B6; then slug's king advances from D7 to E7.

our hero claims the enemy pawn by landing on B5.

Slug sets the king on D6, watching every square, and without hurry or fear, our hero places the pawn on F6. From the dark, Slug pushes the king to C7, while our hero's pawn takes F7, leaving F6 behind.

Slug answers by moving the king from C7 to D6. our hero's pawn crowns on F8 and becomes a queen.

With dungeon cunning, Slug brings the king to C7. From C5, our hero's queen forces Slug to defend.

Slug's king advances from C7 to B7. Check: our hero tightens the net by bringing the queen to H7.

Slug sets the king on A6, watching every square. our hero gives check with the queen on B5.

Slug's king falls on B5 and tears the queen from our hero.

From F5, our hero's queen forces Slug to defend.

Slug answers by moving the king from B5 to A6, while our hero slides the queen across the board, from F8 to C5. With dungeon cunning, Slug brings the king to B7.

our hero gives check with the queen on B5.

Slug's king advances from B7 to C7. From F7, our hero's queen forces Slug to defend.

Slug sets the king on D6, watching every square. Check: our hero tightens the net by bringing the queen to D3.

From the dark, Slug pushes the king to C6. our hero gives check with the queen on C4.

Slug answers by moving the king from C6 to B6. From E6, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to A7. With a steady hand, our hero brings the queen to B5, and right after that slug's king advances from A7 to A8.

our hero gives check with the queen on E8.

Slug sets the king on A7, watching every square. From A5, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to B7. Check: our hero tightens the net by bringing the queen to D7.

Slug answers by moving the king from B7 to B8. our hero gives check with the queen on B5.

With dungeon cunning, Slug brings the king to A8. From C8, our hero's queen forces Slug to defend.

Slug's king advances from A8 to A7. our hero delivers the final mate from A5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 0 s
Moves
89
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
16 / 9
First capture
move 14

Floor 2 statistics

Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 84% of the games on this floor.

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