Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
Spider advances its knight to D6 and claims our bishop.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
Spider sets the knight on G8, watching every square, and without hurry or fear, our hero places the pawn on F3. From the dark, Spider pushes the knight to F6, while our hero's pawn takes H4, leaving H2 behind.
Spider answers by moving the knight from F6 to H7, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Spider brings the pawn to A3.
With a steady hand, our hero brings the pawn to H5, and right after that spider's pawn advances from G6 to G5. our hero captures the enemy pawn: the bishop leaps from C1 to A3.
Spider sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on H6. From the dark, Spider pushes the pawn to E4.
our hero captures the enemy pawn: the pawn leaps from F3 to E4.
Spider answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Spider brings the pawn to C6.
With a steady hand, our hero brings the bishop to D6; then spider's king advances from D7 to D8. our hero advances the pawn from C3 to C4, and right after that spider sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on C5. A cruel blow: Spider's knight captures our hero's pawn on H6.
our hero's bishop takes B8, leaving D6 behind. Spider's knight falls on G4 and tears the pawn from our hero.
our hero slides the king across the board, from E1 to D1. Spider gives check with the knight on F2.
With a steady hand, our hero brings the king to C2, and right after that spider's pawn advances from G5 to G4. our hero advances the king from C2 to C3; then spider sets the king on C8, watching every square.
Without hurry or fear, our hero places the king on D4. From the dark, Spider pushes the pawn to A5. our hero captures the enemy pawn: the king leaps from D4 to E3.
Spider answers by moving the knight from H7 to F6. our hero claims the enemy knight by landing on F2.
With dungeon cunning, Spider brings the knight to D5. With a steady hand, our hero brings the bishop to D6; then spider's knight advances from D5 to B4.
our hero advances the king from F2 to G3, and right after that spider sets the king on D7, watching every square. our hero captures the enemy pawn: the king leaps from G3 to G4.
From the dark, Spider pushes the knight to A6, while our hero's king takes G5, leaving G4 behind. Spider answers by moving the knight from A6 to C7, and our hero slides the king across the board, from G5 to F6.
Spider's knight reaches E8 and threatens our hero's king.
With a steady hand, our hero brings the king to F7, and right after that spider's pawn advances from A5 to A4. our hero advances the king from F7 to G6.
A cruel blow: Spider's knight captures our hero's bishop on D6.
our hero claims the enemy knight by landing on D6.
From the dark, Spider pushes the king to D8, and our hero's king takes F6, leaving G6 behind. Spider answers by moving the pawn from A4 to A3.
our hero claims the enemy pawn by landing on E6.
With dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the king to E7; then spider's king advances from C8 to B7.
our hero advances the pawn from D6 to D7, and right after that spider sets the pawn on A2, watching every square. our hero's pawn crowns on D8 and becomes a queen.
On A1, Spider promotes and gains a reinforcing bishop.
Check: our hero tightens the net by bringing the queen to D7.
Spider answers by moving the king from B7 to A8. our hero captures the pawn on C6 and leaves Spider in check.
With dungeon cunning, Spider brings the king to A7. From C7, our hero's queen forces Spider to defend.
Spider's king advances from A7 to A6. our hero delivers the final mate from B6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 38 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 5
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 65% of the games on this floor.