Battle chronicle
The duel begins: our hero against Centipede on floor 6.
our hero's king lands on E1 and defeats Centipede's queen!
The duel ends in a draw: our hero and Centipede withdraw.
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The battle, move by move
our hero advances the pawn from G2 to G3; then centipede sets the bishop on H7, watching every square. Without hurry or fear, our hero places the king on F2.
Check from Centipede: the rook plants itself on F4.
our hero's king takes G2, leaving F2 behind. Centipede gives check with the rook on F2.
our hero claims the enemy rook by landing on F2.
With dungeon cunning, Centipede brings the bishop to G6. With a steady hand, our hero brings the pawn to G4; then centipede's pawn advances from E5 to E4.
our hero advances the king from F2 to E2, and right after that centipede sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on F2.
From the dark, Centipede pushes the knight to D5, while our hero's king takes G3, leaving F2 behind. Centipede answers by moving the bishop from G6 to F7, and our hero slides the king across the board, from G3 to H3.
With dungeon cunning, Centipede brings the pawn to C3. With a steady hand, our hero brings the king to G2, and right after that centipede's pawn advances from D4 to D3.
our hero advances the king from G2 to F2; then centipede sets the pawn on D2, watching every square. Without hurry or fear, our hero places the king on E2.
our hero activates Backstab and silently removes a threat from Centipede.
From the dark, Centipede pushes the knight to E3. our hero captures the enemy knight: the king leaps from E2 to E3.
Centipede answers by moving the pawn from D7 to D5, and right after that our hero slides the king across the board, from E3 to E2. With dungeon cunning, Centipede brings the pawn to C2; then with a steady hand, our hero brings the king to D2.
Centipede gives check with the pawn on E3.
our hero claims the enemy pawn by landing on C2.
Centipede sets the pawn on E2, watching every square. Without hurry or fear, our hero places the king on D2. On E1, Centipede promotes and gains a reinforcing queen.
our hero claims the enemy queen by landing on E1.
Centipede answers by moving the pawn from D5 to D4; then our hero slides the king across the board, from E1 to E2. With dungeon cunning, Centipede brings the bishop to B3, and right after that with a steady hand, our hero brings the king to D3.
In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
Centipede's king advances from E8 to D7, while our hero advances the king from D3 to C3. Centipede sets the bishop on A2, watching every square, and without hurry or fear, our hero places the king on B2.
From the dark, Centipede pushes the bishop to F7, while our hero's king takes C2, leaving B2 behind. Centipede answers by moving the king from D7 to C8.
our hero slides the king across the board, from C2 to D2; then with dungeon cunning, Centipede brings the bishop to E8. With a steady hand, our hero brings the king to E2, and right after that centipede's bishop advances from E8 to H5.
our hero claims the enemy bishop by landing on H5.
Centipede sets the king on C7, watching every square, while without hurry or fear, our hero places the king on F3. From the dark, Centipede pushes the king to C8, and our hero's king takes G4, leaving F3 behind.
Centipede answers by moving the pawn from A6 to A5. our hero captures the enemy pawn: the king leaps from G4 to G5.
With dungeon cunning, Centipede brings the king to D8. With a steady hand, our hero brings the king to G6; then centipede's pawn advances from A5 to A4.
our hero captures the enemy pawn: the king leaps from G6 to G7.
Centipede sets the king on C8, watching every square, and without hurry or fear, our hero places the pawn on H6. From the dark, Centipede pushes the king to C7, while our hero's pawn takes H7, leaving H6 behind.
Centipede answers by moving the king from C7 to D6. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Centipede brings the king to E5. our hero gives check with the queen on E8.
Centipede's king advances from E5 to F4, and our hero advances the king from G7 to F6. Centipede sets the king on G3, watching every square.
Check: our hero tightens the net by bringing the queen to E3.
From the dark, Centipede pushes the king to G2, and our hero's queen takes A3, leaving E3 behind. Centipede answers by moving the king from G2 to F2.
our hero captures the enemy pawn: the queen leaps from A3 to A4.
With dungeon cunning, Centipede brings the king to E3. our hero captures the pawn on A7 and leaves Centipede in check.
Centipede's king advances from E3 to F3, while our hero advances the queen from A7 to A4. Centipede sets the king on F2, watching every square, and without hurry or fear, our hero places the queen on A3.
From the dark, Centipede pushes the king to E2, while our hero's queen takes B4, leaving A3 behind. Centipede answers by moving the king from E2 to F3.
our hero slides the queen across the board, from B4 to D4; then with dungeon cunning, Centipede brings the king to G2. From E4, our hero's queen forces Centipede to defend.
Centipede's king advances from G2 to H2. Check: our hero tightens the net by bringing the queen to F4.
Centipede sets the king on H3, watching every square. our hero gives check with the queen on F5.
From the dark, Centipede pushes the king to G2, and our hero's king takes G5, leaving F6 behind. Centipede answers by moving the king from G2 to H2.
our hero slides the king across the board, from G5 to H4, and right after that with dungeon cunning, Centipede brings the king to H1. With a steady hand, our hero brings the queen to F2.
Draw. The dungeon keeps the names of our hero and Centipede.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 14 s
- Moves
- 99
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 25 / 0
- First capture
- move 3
- Skills used
- 2
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (99 moves) lasted longer than 93% of the games on this floor.