Battle chronicle
The duel begins: our hero against Centipede on floor 6.
A cruel blow: Centipede's queen captures our hero's queen on G6.
The duel ends in a draw: our hero and Centipede withdraw.
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The battle, move by move
our hero's pawn takes G3, leaving G2 behind. Centipede answers by moving the rook from G4 to E4, while our hero slides the king across the board, from E1 to F2.
After toppling the pawn on E2, Centipede threatens our hero's king.
our hero captures the enemy rook: the king leaps from F2 to E2.
Centipede's pawn advances from D7 to D6. our hero advances the king from E2 to F3. Centipede's pawn reaches E4 and threatens our hero's king.
Without hurry or fear, our hero places the king on G2. From the dark, Centipede pushes the knight to C6, while our hero's king takes F2, leaving G2 behind.
Centipede answers by moving the pawn from D4 to D3, and our hero slides the king across the board, from F2 to E3. With dungeon cunning, Centipede brings the knight to B8.
With a steady hand, our hero brings the king to D2. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
Centipede's bishop advances from F5 to G6; then our hero advances the king from D2 to E3. Centipede sets the pawn on G4, watching every square.
Without hurry or fear, our hero places the king on F4, and from the dark, Centipede pushes the pawn to E3. our hero captures the enemy pawn: the king leaps from F4 to E3.
Centipede answers by moving the knight from B8 to D7, and right after that our hero slides the king across the board, from E3 to F4. our hero activates Backstab and silently removes a threat from Centipede.
With dungeon cunning, Centipede brings the king to D8. With a steady hand, our hero brings the king to G5, and right after that centipede's bishop advances from G6 to C2.
our hero advances the pawn from G3 to G4. Centipede sets the pawn on C4, watching every square, while without hurry or fear, our hero places the king on H4.
Centipede gives check with the pawn on G5.
our hero claims the enemy pawn by landing on G5.
Centipede answers by moving the knight from D7 to C5. our hero slides the king across the board, from G5 to H6, and right after that with dungeon cunning, Centipede brings the knight to E6.
With a steady hand, our hero brings the king to H5; then centipede's pawn advances from C4 to C3. our hero advances the king from H5 to H4.
Centipede sets the king on E7, watching every square, and without hurry or fear, our hero places the king on G3. From the dark, Centipede pushes the bishop to D3, while our hero's king takes F3, leaving G3 behind.
Centipede answers by moving the bishop from D3 to G6. our hero slides the king across the board, from F3 to G3; then with dungeon cunning, Centipede brings the pawn to A5.
With a steady hand, our hero brings the king to H4, and right after that centipede's pawn advances from A5 to A4. our hero advances the pawn from G4 to G5.
Centipede sets the king on E8, watching every square, while without hurry or fear, our hero places the king on G4. Centipede's bishop reaches H5 and threatens our hero's king.
our hero claims the enemy bishop by landing on H5.
Check from Centipede: the knight plants itself on G7.
our hero slides the king across the board, from H5 to G6, and right after that with dungeon cunning, Centipede brings the pawn to D5. our hero claims the enemy knight by landing on G7.
Centipede's pawn advances from A4 to A3, while our hero advances the pawn from G5 to G6. Centipede sets the pawn on A2, watching every square, and without hurry or fear, our hero places the king on H7.
From the dark, Centipede pushes the king to D7, while our hero's pawn takes G7, leaving G6 behind. On A1, Centipede promotes and gains a reinforcing queen.
our hero's pawn crowns on G8 and becomes a queen.
Check from Centipede: the queen plants itself on H1.
With a steady hand, our hero brings the king to G7, and right after that centipede's queen advances from H1 to D1. our hero advances the king from G7 to F7.
Centipede's queen reaches F3 and threatens our hero's king.
Without hurry or fear, our hero places the king on G7. Check from Centipede: the queen plants itself on G4.
our hero's king takes H8, leaving G7 behind; then centipede answers by moving the queen from G4 to A4. Check: our hero tightens the net by bringing the queen to G7.
With dungeon cunning, Centipede brings the king to D6. With a steady hand, our hero brings the queen to G5.
Check from Centipede: the queen plants itself on E8.
our hero advances the king from H8 to H7. Centipede gives check with the queen on D7.
Without hurry or fear, our hero places the king on H6. Centipede's queen reaches E6 and threatens our hero's king.
our hero's king takes H5, leaving H6 behind. Check from Centipede: the queen plants itself on E8.
From G6, our hero's queen forces Centipede to defend.
After toppling the queen on G6, Centipede threatens our hero's king.
our hero captures the enemy queen: the king leaps from H5 to G6.
Centipede's pawn advances from C3 to C2, and our hero advances the king from G6 to F5. Centipede sets the king on C5, watching every square, while without hurry or fear, our hero places the king on E5.
On C1, Centipede promotes and gains a reinforcing knight.
our hero's king takes F4, leaving E5 behind; then centipede answers by moving the king from C5 to B4. our hero slides the king across the board, from F4 to E5.
Check from Centipede: the knight plants itself on D3.
our hero claims the enemy pawn by landing on D5.
Centipede's knight advances from D3 to C5, while our hero advances the king from D5 to C6. Centipede sets the king on C4, watching every square, and without hurry or fear, our hero places the king on C7.
Check from Centipede: the knight plants itself on E6.
our hero's king takes B7, leaving C7 behind, and right after that centipede answers by moving the pawn from A7 to A5. our hero slides the king across the board, from B7 to B6; then with dungeon cunning, Centipede brings the pawn to A4.
With a steady hand, our hero brings the king to C6. Check from Centipede: the knight plants itself on D4.
our hero advances the king from C6 to C7. Centipede gives check with the knight on B5.
Without hurry or fear, our hero places the king on D7. From the dark, Centipede pushes the king to C5, and our hero's king takes E6, leaving D7 behind.
Check from Centipede: the knight plants itself on D4.
our hero slides the king across the board, from E6 to E5. Centipede gives check with the knight on C6.
With a steady hand, our hero brings the king to E4; then centipede's knight advances from C6 to E7. our hero advances the king from E4 to E5.
Check from Centipede: the knight plants itself on G6.
Without hurry or fear, our hero places the king on F5. From the dark, Centipede pushes the knight to H8, while our hero's king takes F6, leaving F5 behind.
Centipede answers by moving the pawn from A4 to A3. our hero slides the king across the board, from F6 to G7; then with dungeon cunning, Centipede brings the king to D6.
our hero captures the enemy knight: the king leaps from G7 to H8.
Centipede's king advances from D6 to D5, and our hero advances the king from H8 to G7. Centipede sets the king on D4, watching every square, while without hurry or fear, our hero places the king on F6.
From the dark, Centipede pushes the king to D5, and our hero's king takes F5, leaving F6 behind. Centipede answers by moving the king from D5 to C6.
our hero slides the king across the board, from F5 to E4, and right after that with dungeon cunning, Centipede brings the king to C5. With a steady hand, our hero brings the king to D3; then centipede's king advances from C5 to C6.
our hero advances the king from D3 to C2. Centipede sets the king on D6, watching every square, and without hurry or fear, our hero places the king on B3.
From the dark, Centipede pushes the king to E5. our hero captures the enemy pawn: the king leaps from B3 to A3.
Draw. The dungeon keeps the names of our hero and Centipede.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 21 s
- Moves
- 141
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 27 / 10
- First capture
- move 2
- Skills used
- 2
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (141 moves) lasted longer than 99% of the games on this floor.