Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
With an adventurer's precision, our hero takes the rival rook on D4.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the queen across the board, from D1 to A4, and right after that with dungeon cunning, Centipede brings the king to F7. our hero captures the enemy pawn: the queen leaps from A4 to A6.
A cruel blow: Centipede's bishop captures our hero's knight on B1.
our hero claims the enemy pawn by landing on A7.
Centipede sets the pawn on D6, watching every square, and without hurry or fear, our hero places the queen on B7. Check from Centipede: the rook plants itself on E4.
our hero's king takes D1, leaving E1 behind. Centipede answers by moving the pawn from D4 to D3. our hero captures the enemy bishop: the queen leaps from B7 to B1.
With dungeon cunning, Centipede brings the rook to D4. With a steady hand, our hero brings the rook to H5, and right after that centipede's pawn advances from C5 to C4.
our hero advances the queen from B1 to B6; then centipede sets the pawn on C3, watching every square. our hero claims the enemy pawn by landing on G5.
From the dark, Centipede pushes the king to E8. our hero captures the enemy pawn: the rook leaps from G5 to G7.
Check from Centipede: the pawn plants itself on C2.
our hero slides the king across the board, from D1 to C1. Centipede gives check with the pawn on D2.
With a steady hand, our hero brings the king to B2; then centipede's pawn advances from E5 to E4. our hero claims the enemy pawn by landing on C2.
Centipede sets the knight on D5, watching every square. our hero captures the enemy pawn: the queen leaps from B6 to D6.
From the dark, Centipede pushes the knight to F4. our hero claims the enemy rook by landing on D4.
Centipede's knight falls on G2 and tears the pawn from our hero.
our hero captures the enemy knight: the bishop leaps from F1 to G2.
On D1, Centipede promotes and gains a reinforcing knight.
our hero claims the enemy knight by landing on D1.
Centipede's pawn advances from E4 to E3. our hero captures the pawn on E3 and leaves Centipede in check.
Centipede sets the king on D8, watching every square, while without hurry or fear, our hero places the queen on A7. From the dark, Centipede pushes the king to E8.
Mate. our hero's queen on A8 leaves Centipede with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 43 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 2
- Material captured (hero / opponent)
- 21 / 4
- First capture
- move 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 22% of the games on this floor.