Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on E1.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the king to D8, while our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from D7 to F6, and our hero slides the pawn across the board, from C2 to C4.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to G3, and right after that rat's king advances from E8 to F7.
our hero advances the king from E1 to F1; then rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the king on G1.
From the dark, Rat pushes the knight to D7, and our hero's king takes H1, leaving G1 behind. Rat answers by moving the king from F7 to E8, while our hero slides the king across the board, from H1 to G2.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to E4; then rat's knight advances from D7 to F6.
our hero advances the pawn from E4 to E5, and right after that rat sets the knight on H5, watching every square. Without hurry or fear, our hero places the pawn on E6.
From the dark, Rat pushes the knight to G7, while our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from G7 to F5, and our hero slides the king across the board, from G2 to F1.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to A3, and right after that rat's king advances from C8 to B8.
our hero advances the pawn from F2 to F3. Rat's knight reaches E3 and threatens our hero's king.
Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the knight to C2. our hero captures the enemy pawn: the pawn leaps from F3 to G4.
Rat answers by moving the king from B8 to A7, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to B8.
our hero captures the enemy pawn: the pawn leaps from H4 to G5.
Rat's king advances from B8 to C8. our hero advances the pawn from G5 to G6, and right after that rat sets the knight on E1, watching every square.
our hero captures the enemy knight: the king leaps from F2 to E1.
From the dark, Rat pushes the king to B7, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from B7 to B6.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the queen to H7, and right after that rat's king advances from B7 to A6.
our hero captures the enemy pawn: the queen leaps from H7 to E7.
Rat sets the king on B6, watching every square, while without hurry or fear, our hero places the queen on D8. From the dark, Rat pushes the king to A6, and our hero's pawn takes E7, leaving E6 behind.
Rat answers by moving the king from A6 to B6, while our hero slides the queen across the board, from D8 to F8. With dungeon cunning, Rat brings the king to A7.
With a steady hand, our hero brings the queen to C8; then rat's king advances from A7 to B6. our hero's pawn crowns on E8 and becomes a queen.
Rat sets the king on A7, watching every square. our hero captures the enemy pawn: the queen leaps from E8 to C6.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 34 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.