Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on F3.
Draw. The dungeon keeps the names of our hero and Giant Rat.
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The battle, move by move
A clean strike: our hero's rook topples the bishop on A3.
From the dark, Giant Rat pushes the pawn to F3. From A3 to E3, our hero's rook swallows Giant Rat's pawn.
Giant Rat answers by moving the bishop from E4 to D5. A clean strike: our hero's pawn topples the pawn on F3.
With dungeon cunning, Giant Rat brings the king to D8. From F3 to G4, our hero's pawn swallows Giant Rat's pawn.
Giant Rat's king advances from D8 to D7. our hero advances the rook from E3 to A3. Giant Rat gives check with the knight on F3.
From A3 to F3, our hero's rook swallows Giant Rat's knight.
From the dark, Giant Rat pushes the bishop to E6; then our hero's rook takes A3, leaving F3 behind. Giant Rat answers by moving the king from D7 to E7.
From A3 to A5, our hero's rook swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the king to F6. A clean strike: our hero's rook topples the pawn on A6.
Giant Rat's pawn advances from C6 to C5. From A6 to D6, our hero's rook swallows Giant Rat's pawn.
Giant Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the rook on A6. From the dark, Giant Rat pushes the king to F6.
Check: our hero tightens the net by bringing the pawn to G5.
Giant Rat answers by moving the king from F6 to F5; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Giant Rat brings the bishop to D5.
With a steady hand, our hero brings the pawn to G7, and giant Rat's bishop advances from D5 to G8. our hero advances the rook from A6 to A8, while giant Rat sets the king on E6, watching every square.
From A8 to G8, our hero's rook swallows Giant Rat's bishop.
From the dark, Giant Rat pushes the king to D5; then our hero's rook takes F8, leaving G8 behind. Giant Rat answers by moving the king from D5 to D4.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Giant Rat brings the pawn to C3. By taking the pawn on C3, our hero drives Giant Rat into check.
Giant Rat's king advances from D4 to E3. From G3, our hero's queen forces Giant Rat to defend.
Giant Rat sets the king on E4, watching every square; then without hurry or fear, our hero places the rook on F2. From the dark, Giant Rat pushes the king to D5.
our hero gives check with the queen on F3.
Giant Rat answers by moving the king from D5 to E6. From E3, our hero's queen forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to D5. Check: our hero tightens the net by bringing the rook to F5.
Giant Rat's king advances from D5 to C6. By taking the pawn on C5, our hero drives Giant Rat into check.
Giant Rat sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Giant Rat pushes the king to A6; then our hero's queen takes D5, leaving C5 behind.
Giant Rat answers by moving the king from A6 to A7, and right after that our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Giant Rat brings the king to A6.
With a steady hand, our hero brings the pawn to C6, while giant Rat's king advances from A6 to A7. our hero advances the pawn from C6 to C7, and giant Rat sets the king on B6, watching every square.
our hero gives check with the queen on D6.
From the dark, Giant Rat pushes the king to A7. Promotion: on C8, our hero turns a pawn into a queen.
Neither our hero nor Giant Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 24 s
- Moves
- 63
- How it ended
- stalemate
- Captures (hero / opponent)
- 11 / 0
- Material captured (hero / opponent)
- 17 / 0
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 68% of the games on this floor.