Battle chronicle

A new legend is written: our hero challenges Giant Rat on floor 5.

our hero's rook lands on A3 and defeats Giant Rat's bishop!

our hero falls to Giant Rat's mate. The dungeon does not forgive.

Loading…

The battle, move by move

our hero claims the enemy bishop by landing on A3.

From the dark, Giant Rat pushes the pawn to F3. our hero captures the enemy pawn: the pawn leaps from G2 to F3.

A cruel blow: Giant Rat's pawn captures our hero's pawn on F3.

our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Giant Rat brings the bishop to D5. our hero captures the enemy pawn: the rook leaps from A5 to A6.

Giant Rat's bishop advances from D5 to E4. our hero advances the pawn from H2 to H4, and right after that giant Rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the rook on A4. Giant Rat gives check with the knight on D3.

our hero's king takes D1, leaving E1 behind. Giant Rat answers by moving the king from F7 to F6. our hero captures the enemy pawn: the rook leaps from A4 to C4.

With dungeon cunning, Giant Rat brings the king to E5. With a steady hand, our hero brings the pawn to H5, and right after that giant Rat's pawn advances from C6 to C5.

our hero advances the pawn from H5 to H6. Giant Rat's pawn reaches E2 and threatens our hero's king.

Without hurry or fear, our hero places the king on D2. From the dark, Giant Rat pushes the bishop to F5, and our hero's rook takes C3, leaving C4 behind.

Giant Rat answers by moving the pawn from F3 to F2. our hero claims the enemy knight by landing on D3.

On E1, Giant Rat promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to C2. Check from Giant Rat: the queen plants itself on E2.

our hero advances the king from C2 to C3. On F1, Giant Rat promotes and gains a reinforcing rook.

Without hurry or fear, our hero places the rook on H3. Giant Rat's edge falls on C2 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
54 s
Moves
32
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (32 moves) lasted longer than 23% of the games on this floor.

More from floor 5