Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
Giant Rat moves its king from B7 to A8 and topples our hero's queen!
In the end, our hero delivers checkmate and Giant Rat flees the board.
Loading…
The battle, move by move
our hero slides the pawn across the board, from C2 to C3; then with dungeon cunning, Giant Rat brings the pawn to E3. our hero claims the enemy pawn by landing on A3.
Giant Rat's pawn advances from E5 to E4. our hero advances the rook from A1 to D1; then giant Rat sets the bishop on E6, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Giant Rat pushes the king to D7, and our hero's knight takes H3, leaving G1 behind.
Giant Rat answers by moving the pawn from A5 to A4, while our hero slides the king across the board, from E1 to F1. With dungeon cunning, Giant Rat brings the king to E8.
With a steady hand, our hero brings the pawn to H5; then giant Rat's king advances from E8 to D7. our hero advances the pawn from H5 to H6, and right after that giant Rat sets the king on C7, watching every square.
Without hurry or fear, our hero places the pawn on H7. From the dark, Giant Rat pushes the king to C8. our hero's pawn crowns on H8 and becomes a queen.
Giant Rat answers by moving the king from C8 to B7. Check: our hero tightens the net by bringing the queen to A8.
A cruel blow: Giant Rat's king captures our hero's queen on A8.
With a steady hand, our hero brings the knight to G5, and right after that giant Rat's bishop advances from E6 to G8. our hero captures the enemy pawn: the knight leaps from G5 to E4.
Giant Rat sets the pawn on C5, watching every square. our hero claims the enemy pawn by landing on D6.
From the dark, Giant Rat pushes the bishop to E6, and our hero's knight takes F7, leaving D6 behind. Giant Rat answers by moving the king from A8 to A7, while our hero slides the rook across the board, from D1 to D8.
Giant Rat's bishop falls on F7 and tears the knight from our hero.
our hero captures the pawn on C5 and leaves Giant Rat in check.
Giant Rat's king advances from A7 to B7. our hero advances the bishop from C5 to A3. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
Giant Rat sets the bishop on H5, watching every square. Without hurry or fear, our hero places the bishop on F8, while from the dark, Giant Rat pushes the pawn to A5.
our hero's bishop takes A3, leaving F8 behind, and giant Rat answers by moving the bishop from H5 to F3. our hero captures the enemy bishop: the pawn leaps from E2 to F3.
With dungeon cunning, Giant Rat brings the king to C7, and right after that with a steady hand, our hero brings the king to E1. Giant Rat's king advances from C7 to C6; then our hero advances the pawn from F3 to F4.
Giant Rat sets the king on C7, watching every square. Without hurry or fear, our hero places the pawn on F5. Giant Rat's king falls on D8 and tears the rook from our hero.
our hero's pawn takes F6, leaving F5 behind, while giant Rat answers by moving the king from D8 to D7. our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Giant Rat brings the pawn to A4; then with a steady hand, our hero brings the pawn to F7. Giant Rat's king advances from D7 to D8.
our hero's pawn crowns on F8 and becomes a queen.
Giant Rat sets the king on C7, watching every square. Without hurry or fear, our hero places the queen on F1, while from the dark, Giant Rat pushes the king to C6.
our hero's queen takes A1, leaving F1 behind, and giant Rat answers by moving the king from C6 to C7. our hero slides the queen across the board, from A1 to A2.
With dungeon cunning, Giant Rat brings the king to C6, and right after that with a steady hand, our hero brings the queen to C2. Giant Rat's king advances from C6 to D7.
our hero captures the pawn on A4 and leaves Giant Rat in check.
Giant Rat sets the king on D8, watching every square. our hero claims the enemy pawn by landing on C4.
From the dark, Giant Rat pushes the king to E8. our hero captures the enemy pawn: the king leaps from E2 to E3.
Giant Rat answers by moving the king from E8 to D8, and right after that our hero slides the king across the board, from E3 to F3. With dungeon cunning, Giant Rat brings the king to D7.
From D3, our hero's queen forces Giant Rat to defend.
Giant Rat's king advances from D7 to C6, and right after that our hero advances the bishop from A3 to B4. Giant Rat sets the king on C7, watching every square.
Without hurry or fear, our hero places the queen on D4, while from the dark, Giant Rat pushes the king to B8. our hero's king takes G4, leaving F3 behind, and giant Rat answers by moving the king from B8 to C7.
our hero slides the queen across the board, from D4 to E4. With dungeon cunning, Giant Rat brings the king to B6, and right after that with a steady hand, our hero brings the bishop to A3.
Giant Rat's king advances from B6 to A6; then our hero advances the king from G4 to F3. Giant Rat sets the king on B5, watching every square.
Without hurry or fear, our hero places the queen on E3, and from the dark, Giant Rat pushes the king to A6. our hero's bishop takes E7, leaving A3 behind, while giant Rat answers by moving the king from A6 to B7.
our hero slides the queen across the board, from E3 to D4. With dungeon cunning, Giant Rat brings the king to C7; then with a steady hand, our hero brings the king to G4.
Giant Rat's king advances from C7 to C8, and right after that our hero advances the bishop from E7 to B4. Giant Rat sets the king on B7, watching every square.
From E4, our hero's queen forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to B6. our hero's king takes G5, leaving G4 behind, and giant Rat answers by moving the king from B6 to C7.
our hero slides the queen across the board, from E4 to G6. With dungeon cunning, Giant Rat brings the king to B8, and right after that with a steady hand, our hero brings the king to F4.
Giant Rat's king advances from B8 to B7; then our hero advances the bishop from B4 to A5. Giant Rat sets the king on A7, watching every square.
Without hurry or fear, our hero places the queen on D6, and from the dark, Giant Rat pushes the king to A8. our hero's king takes E5, leaving F4 behind, while giant Rat answers by moving the king from A8 to B7.
our hero slides the queen across the board, from D6 to D4. With dungeon cunning, Giant Rat brings the king to B8; then with a steady hand, our hero brings the king to E6.
Giant Rat's king advances from B8 to A8, and right after that our hero advances the pawn from C3 to C4. Giant Rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on C5, while from the dark, Giant Rat pushes the king to A7. our hero's king takes D6, leaving E6 behind, and giant Rat answers by moving the king from A7 to A8.
our hero slides the bishop across the board, from A5 to B6. With dungeon cunning, Giant Rat brings the king to B8, and right after that with a steady hand, our hero brings the queen to G7.
Giant Rat's king advances from B8 to A8; then our hero advances the bishop from B6 to A5. Giant Rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on C6, and from the dark, Giant Rat pushes the king to C8. our hero's king takes E7, leaving D6 behind, while giant Rat answers by moving the king from C8 to B8.
our hero slides the queen across the board, from G7 to G2. With dungeon cunning, Giant Rat brings the king to A7; then with a steady hand, our hero brings the queen to E2.
Giant Rat's king advances from A7 to B8. Check: our hero tightens the net by bringing the queen to B5.
Giant Rat sets the king on A8, watching every square. Without hurry or fear, our hero places the king on D7, while from the dark, Giant Rat pushes the king to A7.
our hero's king takes D8, leaving D7 behind, and giant Rat answers by moving the king from A7 to A8. our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Giant Rat brings the king to A7. our hero gives check with the queen on C5.
Giant Rat's king advances from A7 to B7. Mate. our hero's queen on C8 leaves Giant Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 3 s
- Moves
- 145
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 17
- First capture
- move 1
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (145 moves) lasted longer than 99% of the games on this floor.