Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero answers with fury: the bishop leaps from C1 to H6 and captures the enemy pawn.
Checkmate. Bat defeats our hero on this floor.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to H6.
With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the knight to H3, and right after that bat's pawn advances from E4 to E3.
our hero advances the knight from H3 to G5; then bat sets the king on E7, watching every square. Without hurry or fear, our hero places the knight on H7.
Checkmate: Bat finishes our hero on A1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 37 s
- Moves
- 8
- How it ended
- checkmate
- Captures (hero / opponent)
- 1 / 0
- Material captured (hero / opponent)
- 1 / 0
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (8 moves) lasted longer than 2% of the games on this floor.