Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
A cruel blow: Bat's rook captures our hero's queen on G8.
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
our hero slides the knight across the board, from G1 to F3. Bat advances to A2 and claims our pawn.
With a steady hand, our hero brings the pawn to B3, and bat's pawn advances from B6 to B5. our hero advances the pawn from D2 to D3, while bat sets the rook on A7, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Bat pushes the rook to A2.
A clean strike: our hero's bishop topples the pawn on H6.
Check from Bat: the rook plants itself on A1.
our hero slides the king across the board, from E1 to D2, and with dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the bishop to F8, while bat's pawn advances from E5 to E4.
From C4 to D5, our hero's pawn swallows Bat's pawn.
Bat sets the rook on F1, watching every square. From E5, our hero's knight forces Bat to defend.
From the dark, Bat pushes the king to C7. From D3 to E4, our hero's pawn swallows Bat's pawn.
Bat moves the rook from F1 to F2 and topples our hero's pawn.
our hero slides the king across the board, from D2 to E3. Bat advances to F8 and claims our bishop.
With a steady hand, our hero brings the pawn to G4, and bat's rook advances from F8 to F6. our hero advances the pawn from H2 to H4.
Bat advances to E5 and claims our knight.
Without hurry or fear, our hero places the pawn on G5. From the dark, Bat pushes the rook to F8; then our hero's pawn takes G6, leaving G5 behind.
Bat answers by moving the king from C7 to D6, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Bat brings the rook to A8.
With a steady hand, our hero brings the pawn to H6, while bat's rook advances from A8 to B8. our hero advances the pawn from H6 to H7, and bat sets the rook on E8, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Bat pushes the king to E7. Promotion: on G8, our hero turns a pawn into a queen.
Bat answers by moving the rook from E8 to C8. Promotion: on H8, our hero turns a pawn into a queen.
Bat advances to G8 and claims our queen.
From H8 to G8, our hero's queen swallows Bat's rook.
Bat's king advances from E7 to D7. our hero advances the queen from G8 to F8, while bat sets the pawn on B6, watching every square.
Without hurry or fear, our hero places the pawn on D6. From the dark, Bat pushes the pawn to C4.
A clean strike: our hero's pawn topples the pawn on C4.
Bat answers by moving the pawn from B5 to B4, and right after that our hero slides the king across the board, from E3 to D2. With dungeon cunning, Bat brings the king to C6.
With a steady hand, our hero brings the king to C2. Bat gives check with the pawn on B3.
From C2 to B3, our hero's king swallows Bat's pawn.
Bat sets the king on D7, watching every square; then without hurry or fear, our hero places the king on B4. From the dark, Bat pushes the king to C6, and right after that our hero's pawn takes C5, leaving C4 behind.
Bat captures the pawn on C5 and puts our hero in check.
our hero slides the king across the board, from B4 to A4, while with dungeon cunning, Bat brings the king to B7. With a steady hand, our hero brings the king to B3, and bat's king advances from B7 to C6.
our hero advances the queen from F8 to E7, while bat sets the king on B5, watching every square. Without hurry or fear, our hero places the pawn on D7.
From the dark, Bat pushes the king to A6. Promotion: on D8, our hero turns a pawn into a queen.
Bat answers by moving the king from A6 to B5, and right after that our hero slides the queen across the board, from D8 to C8. With dungeon cunning, Bat brings the king to B6.
Check: our hero tightens the net by bringing the queen to B7.
Bat's king advances from B6 to A5. And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 30 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 6
- Material captured (hero / opponent)
- 10 / 18
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 70% of the games on this floor.