Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

Bat advances its rook to G8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

our hero advances the bishop from C1 to A3, and right after that bat sets the king on F8, watching every square. Without hurry or fear, our hero places the knight on E2.

From the dark, Bat pushes the king to F7, while our hero's knight takes C3, leaving E2 behind. Bat answers by moving the pawn from B6 to B5.

our hero captures the enemy pawn: the knight leaps from C3 to D5.

A cruel blow: Bat's rook captures our hero's pawn on H2.

With a steady hand, our hero brings the knight to E3. Bat gives check with the rook on H1.

our hero advances the knight from E3 to F1; then bat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Bat pushes the rook to H8, and our hero's pawn takes G5, leaving G4 behind. Bat answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the pawn to G7; then bat's rook advances from H8 to E8.

our hero advances the knight from F1 to E3, and right after that bat sets the pawn on A6, watching every square. Check: our hero tightens the net by bringing the knight to D5.

From the dark, Bat pushes the king to F7, while our hero's knight takes C7, leaving D5 behind. Bat answers by moving the rook from E8 to G8.

our hero captures the enemy pawn: the knight leaps from C7 to B5.

With dungeon cunning, Bat brings the king to E6. Check: our hero tightens the net by bringing the knight to C7.

Bat's king advances from E6 to F5. our hero advances the knight from C7 to E8; then bat sets the pawn on D5, watching every square.

our hero claims the enemy pawn by landing on C5.

Bat's knight falls on C5 and tears the bishop from our hero.

Check: our hero tightens the net by bringing the knight to D6.

Bat answers by moving the king from F5 to E6, while our hero slides the knight across the board, from D6 to E8. With dungeon cunning, Bat brings the king to F7.

From D6, our hero's knight forces Bat to defend.

Bat's king advances from F7 to E7. Check: our hero tightens the net by bringing the knight to F5.

Bat sets the king on D7, watching every square, and without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the pawn to D4, while our hero's knight takes G3, leaving F5 behind.

Bat answers by moving the rook from G8 to C8. our hero captures the enemy pawn: the knight leaps from G3 to E4.

With dungeon cunning, Bat brings the rook to B8. our hero's pawn crowns on G8 and becomes a queen.

Bat's rook falls on G8 and tears the queen from our hero.

our hero captures the knight on C5 and leaves Bat in check.

Bat sets the king on E7, watching every square. our hero claims the enemy pawn by landing on A4.

From the dark, Bat pushes the rook to G6, and our hero's knight takes C5, leaving A4 behind. Bat answers by moving the pawn from A6 to A5, while our hero slides the pawn across the board, from D2 to D3.

Bat gives check with the rook on G2.

With a steady hand, our hero brings the king to F1; then bat's rook advances from G2 to C2. our hero advances the knight from C5 to E4, and right after that bat sets the rook on C5, watching every square.

our hero captures the enemy rook: the knight leaps from E4 to C5.

From the dark, Bat pushes the pawn to A4. our hero claims the enemy pawn by landing on A4.

Bat answers by moving the king from E7 to D6, and our hero slides the knight across the board, from A4 to B2. With dungeon cunning, Bat brings the king to E7.

With a steady hand, our hero brings the knight to C4, and right after that bat's king advances from E7 to E8. our hero captures the enemy pawn: the knight leaps from C4 to E5.

Bat sets the king on D8, watching every square, while without hurry or fear, our hero places the king on F2. From the dark, Bat pushes the king to E8, and our hero's king takes F3, leaving F2 behind.

Bat answers by moving the king from E8 to D8, while our hero slides the king across the board, from F3 to F4. With dungeon cunning, Bat brings the king to C7.

With a steady hand, our hero brings the king to E4; then bat's king advances from C7 to B6. our hero claims the enemy pawn by landing on D4.

Bat sets the king on C7, watching every square, and without hurry or fear, our hero places the king on E4. From the dark, Bat pushes the king to D8, while our hero's pawn takes D4, leaving D3 behind.

Bat answers by moving the king from D8 to C8, and our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Bat brings the king to B8.

With a steady hand, our hero brings the pawn to D6, and right after that bat's king advances from B8 to C8. our hero gives check with the pawn on D7.

Bat sets the king on D8, watching every square, while without hurry or fear, our hero places the king on D5. From the dark, Bat pushes the king to C7, and our hero's king takes E6, leaving D5 behind.

Bat answers by moving the king from C7 to B7. our hero's pawn crowns on D8 and becomes a queen.

With dungeon cunning, Bat brings the king to A7. From C6, our hero's knight forces Bat to defend.

Bat's king advances from A7 to A6. Check: our hero tightens the net by bringing the queen to A5.

Bat sets the king on B7, watching every square, and without hurry or fear, our hero places the king on D6. From the dark, Bat pushes the king to C8.

From D8, our hero's queen forces Bat to defend.

Bat answers by moving the king from C8 to B7. Check: our hero tightens the net by bringing the queen to C7.

With dungeon cunning, Bat brings the king to A6. With a steady hand, our hero brings the knight to A7.

Neither our hero nor Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
8 min 37 s
Moves
109
How it ended
stalemate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
16 / 13
First capture
move 3

Floor 4 statistics

Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (109 moves) lasted longer than 94% of the games on this floor.

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