Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival queen on C1.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
With a steady hand, our hero brings the pawn to G3, and right after that slug's pawn advances from C3 to C2. our hero advances the king from E1 to D2.
Slug gives check with the pawn on E3.
our hero claims the enemy pawn by landing on E3.
From the dark, Slug pushes the king to D8, and our hero's king takes D2, leaving E3 behind. On C1, Slug promotes and gains a reinforcing queen.
our hero claims the enemy queen by landing on C1.
With dungeon cunning, Slug brings the bishop to C4. With a steady hand, our hero brings the pawn to G4; then slug's bishop advances from C4 to D3.
our hero claims the enemy bishop by landing on D3.
Slug sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Slug pushes the pawn to B4, while our hero's king takes B2, leaving C1 behind.
Slug answers by moving the pawn from D6 to D5, and our hero slides the king across the board, from B2 to B3. With dungeon cunning, Slug brings the king to D6.
With a steady hand, our hero brings the pawn to G6, and right after that slug's king advances from D6 to E6. our hero captures the enemy pawn: the pawn leaps from G6 to F7.
Slug sets the king on E7, watching every square. our hero's pawn crowns on F8 and becomes a queen.
From the dark, Slug pushes the king to E6, and our hero's queen takes B8, leaving F8 behind. Slug gives check with the pawn on C4.
our hero claims the enemy pawn by landing on B4.
With dungeon cunning, Slug brings the pawn to D4. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Slug's pawn advances from B6 to B5. our hero claims the enemy pawn by landing on B5.
Slug sets the king on F5, watching every square, and without hurry or fear, our hero places the queen on D8. From the dark, Slug pushes the king to E5, while our hero's pawn takes C5, leaving C4 behind.
Slug answers by moving the king from E5 to E4, and our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Slug brings the king to F3.
With a steady hand, our hero brings the pawn to C7, and right after that slug's king advances from F3 to E2. our hero's pawn crowns on C8 and becomes a queen.
Slug sets the king on F2, watching every square. our hero captures the pawn on D4 and leaves Slug in check.
From the dark, Slug pushes the king to G3, and our hero's queen takes F8, leaving C8 behind. Slug answers by moving the king from G3 to G2, while our hero slides the queen across the board, from D4 to E3.
With dungeon cunning, Slug brings the king to H1. With a steady hand, our hero brings the queen to F5; then slug's king advances from H1 to G2.
our hero advances the queen from F5 to F4, and right after that slug sets the king on H1, watching every square. Without hurry or fear, our hero places the queen on E2.
From the dark, Slug pushes the king to G1, while our hero's queen takes F3, leaving F4 behind.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 8 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 18 / 0
- First capture
- move 2
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 46% of the games on this floor.