Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its king from H7 to G8 and topples our hero's queen!

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the pawn to C4, while our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the king from E8 to F7.

our hero captures the enemy pawn: the pawn leaps from D3 to C4.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to F3. Rat's pawn falls on F3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from E2 to F3.

Rat sets the king on E7, watching every square, while without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to G5.

our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Rat answers by moving the knight from D7 to F8, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the pawn to E4.

our hero captures the enemy pawn: the pawn leaps from F3 to E4.

Rat's knight advances from F8 to E6. our hero advances the pawn from G5 to G6, and right after that rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the knight to G5. our hero gives check with the pawn on E5.

Rat answers by moving the king from F6 to G7, and our hero slides the king across the board, from F2 to E3. With dungeon cunning, Rat brings the knight to H3.

With a steady hand, our hero brings the pawn to E6, and right after that rat's king advances from G7 to H6. our hero advances the pawn from G6 to G7.

A cruel blow: Rat's king captures our hero's pawn on G7.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the knight to F4. our hero's pawn crowns on E8 and becomes a queen.

Rat answers by moving the king from G7 to H7, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to G7.

our hero captures the enemy knight: the king leaps from E3 to F4.

Rat's king advances from G7 to H6. Check: our hero tightens the net by bringing the pawn to G5.

Rat sets the king on G7, watching every square. our hero gives check with the queen on E7.

From the dark, Rat pushes the king to H8, while our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the pawn from A5 to A4.

Check: our hero tightens the net by bringing the pawn to G7.

With dungeon cunning, Rat brings the king to H7. our hero's pawn crowns on G8 and becomes a queen.

Rat's king falls on G8 and tears the queen from our hero.

our hero advances the king from F4 to F5; then rat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on G6.

From the dark, Rat pushes the pawn to C5. And it is checkmate: our hero ends the game on G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 17 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
6 / 3
Material captured (hero / opponent)
8 / 11
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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