Battle chronicle

In the depths of Sewers, our hero faces Bat.

A cruel blow: Bat's rook captures our hero's knight on G1.

our hero falls to Bat's mate. The dungeon does not forgive.

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The battle, move by move

From A1 to A4, our hero's rook swallows Bat's pawn.

Bat sets the rook on H8, watching every square. A clean strike: our hero's rook topples the pawn on A7.

From the dark, Bat pushes the pawn to B5. From A7 to B7, our hero's rook swallows Bat's knight.

Bat answers by moving the pawn from D5 to D4. A clean strike: our hero's rook topples the pawn on B5.

With dungeon cunning, Bat brings the rook to H1. our hero gives check with the rook on B8.

Bat's king advances from E8 to D7. From B7, our hero's rook forces Bat to defend.

Bat sets the king on C6, watching every square, and right after that without hurry or fear, our hero places the rook on E7. Bat's edge falls on G1 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
29 s
Moves
14
How it ended
checkmate
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
6 / 3
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (14 moves) lasted longer than 4% of the games on this floor.

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