Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero's knight lands on A3 and defeats Bat's knight!
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
our hero advances the pawn from D2 to D3, and bat sets the pawn on B5, watching every square. A clean strike: our hero's pawn topples the pawn on E4.
From the dark, Bat pushes the knight to C3. From C1 to H6, our hero's bishop swallows Bat's pawn.
Bat answers by moving the knight from C3 to B1; then our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Bat brings the king to F7.
our hero gives check with the knight on G5.
Bat's king advances from F7 to E7. our hero advances the knight from G5 to H7, while bat sets the pawn on B6, watching every square.
Check: our hero tightens the net by bringing the bishop to F8.
From the dark, Bat pushes the king to F7. A clean strike: our hero's bishop topples the pawn on D6.
Bat answers by moving the king from F7 to G7, and right after that our hero slides the knight across the board, from H7 to G5. With dungeon cunning, Bat brings the pawn to A3.
A clean strike: our hero's bishop topples the pawn on C5.
Bat's king advances from G7 to H6. our hero gives check with the knight on F7.
Bat sets the king on G6, watching every square. By taking the pawn on E5, our hero drives Bat into check.
From the dark, Bat pushes the king to H6. From C5 to B6, our hero's bishop swallows Bat's pawn.
Bat answers by moving the pawn from B5 to B4; then our hero slides the knight across the board, from E5 to C4. With dungeon cunning, Bat brings the king to H7.
With a steady hand, our hero brings the bishop to A5, and bat's king advances from H7 to H6. A clean strike: our hero's bishop topples the pawn on B4.
Bat sets the king on H5, watching every square. From B4 to A3, our hero's bishop swallows Bat's pawn.
Bat moves the knight from B1 to A3 and topples our hero's bishop.
A clean strike: our hero's knight topples the knight on A3.
Bat answers by moving the king from H5 to H4, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Bat brings the king to H5.
With a steady hand, our hero brings the pawn to E6, while bat's king advances from H5 to G6. our hero advances the pawn from E6 to E7, and bat sets the king on G7, watching every square.
Promotion: on E8, our hero turns a pawn into a queen.
From the dark, Bat pushes the king to F6, and right after that our hero's pawn takes C4, leaving C2 behind. Bat answers by moving the king from F6 to F5; then our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Bat brings the king to F4. With a steady hand, our hero brings the pawn to C6, and bat's king advances from F4 to G4.
our hero advances the pawn from C6 to C7, while bat sets the king on H4, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Bat pushes the king to G5; then our hero's pawn takes E4, leaving E2 behind. Bat answers by moving the king from G5 to F6.
our hero gives check with the pawn on E5.
With dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the pawn to E6, while bat's king advances from G7 to H7.
our hero advances the pawn from E6 to E7, and bat sets the king on G7, watching every square. Without hurry or fear, our hero places the queen on D8.
From the dark, Bat pushes the king to H6. Promotion: on E8, our hero turns a pawn into a queen.
Bat answers by moving the king from H6 to G7; then our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Bat brings the king to H6.
With a steady hand, our hero brings the pawn to F5, and bat's king advances from H6 to H7. our hero advances the queen from E8 to F8.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 49 s
- Moves
- 71
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 64% of the games on this floor.