Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

our hero answers with fury: the pawn leaps from D4 to E5 and captures the enemy knight.

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

From C1 to A3, our hero's bishop swallows Giant Rat's bishop.

Giant Rat sets the pawn on C5, watching every square; then without hurry or fear, our hero places the pawn on D3. From the dark, Giant Rat pushes the bishop to F5, and right after that our hero's pawn takes D4, leaving D3 behind.

Giant Rat answers by moving the bishop from F5 to D3. A clean strike: our hero's pawn topples the knight on E5.

With dungeon cunning, Giant Rat brings the bishop to E4. From E5 to D6, our hero's pawn swallows Giant Rat's pawn.

Giant Rat's king advances from E8 to F8. A clean strike: our hero's bishop topples the pawn on C5.

Giant Rat sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the pawn on C3. Giant Rat moves the bishop from E4 to G2 and topples our hero's pawn.

our hero's king takes E2, leaving E1 behind. Giant Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the bishop across the board, from C5 to B4.

With dungeon cunning, Giant Rat brings the bishop to D5. With a steady hand, our hero brings the king to D1, while giant Rat's bishop advances from D5 to B7.

our hero advances the king from D1 to C2, and giant Rat sets the bishop on C8, watching every square. Without hurry or fear, our hero places the king on D1.

From the dark, Giant Rat pushes the pawn to G3, and right after that our hero's king takes E1, leaving D1 behind. Giant Rat answers by moving the bishop from C8 to D7; then our hero slides the king across the board, from E1 to E2.

With dungeon cunning, Giant Rat brings the bishop to C8. With a steady hand, our hero brings the king to F3, and giant Rat's pawn advances from G3 to G2.

A clean strike: our hero's king topples the pawn on G2.

Giant Rat sets the bishop on D7, watching every square, and right after that without hurry or fear, our hero places the king on F3. From the dark, Giant Rat pushes the pawn to A5.

A clean strike: our hero's king topples the pawn on F4.

Giant Rat answers by moving the bishop from D7 to C6. From B4 to A5, our hero's bishop swallows Giant Rat's pawn.

With dungeon cunning, Giant Rat brings the pawn to E2. With a steady hand, our hero brings the king to E3, while giant Rat's bishop advances from C6 to B7.

From E3 to E2, our hero's king swallows Giant Rat's pawn.

Giant Rat sets the pawn on A3, watching every square; then without hurry or fear, our hero places the king on E3. From the dark, Giant Rat pushes the king to D7, and right after that our hero's bishop takes B4, leaving A5 behind.

Giant Rat answers by moving the king from D7 to E8. A clean strike: our hero's bishop topples the pawn on A3.

With dungeon cunning, Giant Rat brings the bishop to D5. With a steady hand, our hero brings the king to D4, and giant Rat's bishop advances from D5 to E6.

our hero advances the king from D4 to E5, while giant Rat sets the bishop on F7, watching every square. Without hurry or fear, our hero places the king on F6.

In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

From the dark, Giant Rat pushes the king to D8. our hero's king takes E6, leaving F6 behind, and right after that giant Rat answers by moving the king from D8 to E8.

Check: our hero tightens the net by bringing the pawn to D7.

With dungeon cunning, Giant Rat brings the king to D8. our hero gives check with the bishop on E7.

Giant Rat's king advances from D8 to C7. Promotion: on D8, our hero turns a pawn into a queen.

Giant Rat sets the king on B7, watching every square. Without hurry or fear, our hero places the king on D6, and right after that from the dark, Giant Rat pushes the king to A6.

our hero's queen takes B8, leaving D8 behind; then giant Rat answers by moving the king from A6 to A5. our hero slides the king across the board, from D6 to C5.

With dungeon cunning, Giant Rat brings the king to A4. From C5 to C4, our hero's king swallows Giant Rat's pawn.

Giant Rat's king advances from A4 to A5. And it is checkmate: our hero ends the game on B5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 20 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 76% of the games on this floor.

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