Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
Giant Rat advances its knight to F8 and claims our rook.
Giant Rat falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
From C1 to A3, our hero's bishop swallows Giant Rat's bishop.
With dungeon cunning, Giant Rat brings the pawn to C5. Long castle: our hero shifts the king to a new refuge, while giant Rat's pawn advances from A5 to A4.
From D1 to D6, our hero's rook swallows Giant Rat's pawn.
Giant Rat sets the bishop on H1, watching every square. A clean strike: our hero's bishop topples the pawn on C5.
From the dark, Giant Rat pushes the bishop to E4. From D6 to A6, our hero's rook swallows Giant Rat's pawn.
Giant Rat answers by moving the king from E8 to F7. A clean strike: our hero's rook topples the pawn on A4.
With dungeon cunning, Giant Rat brings the knight to G6. From A4 to C4, our hero's rook swallows Giant Rat's pawn.
Giant Rat's pawn advances from F4 to F3. A clean strike: our hero's rook topples the bishop on E4.
Giant Rat sets the pawn on G3, watching every square. From E2 to F3, our hero's pawn swallows Giant Rat's pawn.
From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
From the dark, Giant Rat pushes the pawn to G2. our hero gives check with the rook on F4.
Giant Rat answers by moving the king from F7 to E8. From F8, our hero's rook forces Giant Rat to defend.
Giant Rat moves the knight from G6 to F8 and topples our hero's rook.
A clean strike: our hero's bishop topples the knight on F8.
Giant Rat's king advances from E8 to D8, and our hero advances the pawn from A2 to A4. Giant Rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on A5, and right after that from the dark, Giant Rat pushes the king to D7. our hero's pawn takes A6, leaving A5 behind; then giant Rat answers by moving the king from D7 to C7.
our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Giant Rat brings the king to C6. Promotion: on A8, our hero turns a pawn into a queen.
Giant Rat's king advances from C6 to C7, while our hero advances the pawn from F3 to F4. Giant Rat sets the king on B6, watching every square.
Without hurry or fear, our hero places the pawn on F5; then from the dark, Giant Rat pushes the king to C7. our hero's pawn takes F6, leaving F5 behind, and right after that giant Rat answers by moving the king from C7 to B6.
our hero slides the bishop across the board, from F8 to B4. With dungeon cunning, Giant Rat brings the king to C7, while with a steady hand, our hero brings the pawn to F7.
Giant Rat's king advances from C7 to D7. Promotion: on F8, our hero turns a pawn into a queen.
Giant Rat sets the king on E6, watching every square. Check: our hero tightens the net by bringing the queen to D6.
From the dark, Giant Rat pushes the king to F7. And it is checkmate: our hero ends the game on F8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 22 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 5
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 45% of the games on this floor.