Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero answers with fury: the pawn leaps from A2 to B3 and captures the enemy knight.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy knight by landing on B3.

With dungeon cunning, Slug brings the bishop to F3. our hero captures the enemy bishop: the pawn leaps from E2 to F3.

Slug's pawn advances from B5 to B4. our hero claims the enemy pawn by landing on G4.

Slug sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Slug pushes the pawn to C4.

our hero claims the enemy pawn by landing on C4.

Slug answers by moving the pawn from B6 to B5. our hero captures the enemy pawn: the pawn leaps from D2 to C3.

With dungeon cunning, Slug brings the pawn to B3. With a steady hand, our hero brings the bishop to B2, and right after that slug's king advances from D7 to E8.

our hero captures the enemy pawn: the pawn leaps from C4 to B5.

Slug sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the king to C7, and our hero's king takes F2, leaving E1 behind.

Slug answers by moving the king from C7 to D7, while our hero slides the king across the board, from F2 to F3. With dungeon cunning, Slug brings the king to C8.

With a steady hand, our hero brings the king to F4; then slug's king advances from C8 to B8. our hero advances the king from F4 to F5, and right after that slug sets the king on B7, watching every square.

Without hurry or fear, our hero places the king on F6. From the dark, Slug pushes the king to B8. our hero claims the enemy pawn by landing on F7.

Slug answers by moving the king from B8 to B7, and our hero slides the king across the board, from F7 to E7. With dungeon cunning, Slug brings the king to B8.

our hero claims the enemy pawn by landing on D6.

Slug's king advances from B8 to A8. our hero advances the pawn from C4 to C5; then slug sets the king on A7, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Slug pushes the king to B6, and our hero's pawn takes C7, leaving C6 behind.

Slug answers by moving the king from B6 to A7. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Slug brings the king to B6. From C6, our hero's queen forces Slug to defend.

Slug's king advances from B6 to A5. Check: our hero tightens the net by bringing the queen to A6.

Slug sets the king on B4, watching every square, and without hurry or fear, our hero places the pawn on B6.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
57 s
Moves
47
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 30% of the games on this floor.

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