Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero answers with fury: the pawn leaps from E4 to D5 and captures the enemy pawn.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on B3.
From the dark, Slug pushes the pawn to F6. our hero captures the enemy pawn: the pawn leaps from B2 to C3.
Slug answers by moving the pawn from D6 to D5, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Slug brings the pawn to B4.
our hero captures the enemy pawn: the pawn leaps from C3 to B4.
Slug's king advances from E8 to F8. our hero advances the pawn from A2 to A3, and right after that slug sets the pawn on E3, watching every square.
our hero captures the enemy pawn: the pawn leaps from D2 to E3.
From the dark, Slug pushes the pawn to F5. our hero claims the enemy pawn by landing on C5.
Slug answers by moving the king from F8 to G8. our hero captures the enemy pawn: the pawn leaps from C5 to B6.
With dungeon cunning, Slug brings the king to H7. With a steady hand, our hero brings the pawn to F3, and right after that slug's king advances from H7 to H6.
our hero advances the pawn from E3 to E4; then slug sets the pawn on F4, watching every square. our hero claims the enemy pawn by landing on D5.
From the dark, Slug pushes the king to H5, and our hero's pawn takes B7, leaving B6 behind. Slug answers by moving the king from H5 to H6.
our hero's pawn crowns on B8 and becomes a queen.
With dungeon cunning, Slug brings the king to H7. our hero captures the enemy pawn: the queen leaps from B8 to F4.
Slug's king advances from H7 to G7. our hero advances the pawn from D5 to D6, and right after that slug sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Slug pushes the king to G7, while our hero's pawn takes A5, leaving A4 behind.
Slug answers by moving the king from G7 to H8, and our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Slug brings the king to H7.
With a steady hand, our hero brings the pawn to A7, and right after that slug's king advances from H7 to G7. our hero's pawn crowns on A8 and becomes a queen.
Slug sets the king on G6, watching every square, while without hurry or fear, our hero places the pawn on D7. From the dark, Slug pushes the king to H7.
our hero's pawn crowns on D8 and becomes a queen.
Slug answers by moving the king from H7 to G7. Check: our hero tightens the net by bringing the queen to E5.
With dungeon cunning, Slug brings the king to F7. our hero gives check with the queen on D7.
Slug's king advances from F7 to G6. our hero advances the pawn from B3 to B4, and right after that slug sets the king on H6, watching every square.
Without hurry or fear, our hero places the pawn on B5. From the dark, Slug pushes the king to G6, while our hero's pawn takes B6, leaving B5 behind.
Slug answers by moving the king from G6 to H6, and our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Slug brings the king to G6.
our hero's pawn crowns on B8 and becomes a queen.
Slug's king advances from G6 to H6. And it is checkmate: our hero ends the game on B6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 46 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 49% of the games on this floor.