Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on F4 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the knight on B6, watching every square; then without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to F7, and right after that our hero's king takes D2, leaving E1 behind.
Rat answers by moving the pawn from E7 to E5; then our hero slides the king across the board, from D2 to E3. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the king to E4, and rat's pawn advances from C5 to C4. our hero advances the pawn from E2 to E3, while rat sets the king on E7, watching every square.
From E4 to E5, our hero's king swallows Rat's pawn.
Rat's knight reaches D7 and threatens our hero's king.
our hero's king takes D4, leaving E5 behind. Check from Rat: the pawn plants itself on C5.
From D4 to C4, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the king to B5, while rat's pawn advances from G6 to G5.
From B5 to A5, our hero's king swallows Rat's pawn.
Rat sets the knight on H7, watching every square; then without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to D7.
From B5 to C5, our hero's king swallows Rat's pawn.
Rat answers by moving the king from D7 to E8; then our hero slides the king across the board, from C5 to C6. With dungeon cunning, Rat brings the knight to F8.
From C6 to C7, our hero's king swallows Rat's pawn.
Rat gives check with the knight on E6.
our hero advances the king from C7 to D6, while rat sets the knight on F4, watching every square. From E3 to F4, our hero's pawn swallows Rat's knight.
From the dark, Rat pushes the pawn to G3. A clean strike: our hero's pawn topples the pawn on G3.
Rat answers by moving the king from E8 to F7. From F4 to G5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to A4, while rat's king advances from G6 to G7.
our hero advances the king from D6 to E5, and rat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from H7 to H8; then our hero slides the king across the board, from F6 to G6.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to A6, and rat's king advances from G8 to H8.
our hero advances the pawn from A6 to A7, while rat sets the king on G8, watching every square. Mate. our hero's queen on A8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 2 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.