Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on D7.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on C4, watching every square, and without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to D5, while our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the king to D2, and right after that rat's knight advances from C6 to B8. our hero advances the king from D2 to C2; then rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the king to E6, and our hero's pawn takes H4, leaving H2 behind.
Rat answers by moving the king from E6 to F6, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the pawn to G5.
With a steady hand, our hero brings the pawn to F4. A cruel blow: Rat's pawn captures our hero's pawn on H4.
our hero claims the enemy pawn by landing on H4.
Rat sets the king on G7, watching every square. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
From the dark, Rat pushes the pawn to E6. our hero claims the enemy pawn by landing on D5.
Rat's pawn falls on D5 and tears the pawn from our hero.
our hero slides the king across the board, from C2 to D3; then with dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to E3, and right after that rat's pawn advances from C7 to C5.
our hero advances the pawn from F4 to F5; then rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the king on F4.
From the dark, Rat pushes the knight to B6, and our hero's pawn takes F6, leaving F5 behind. Rat answers by moving the king from H6 to G6, while our hero slides the king across the board, from F4 to E5.
With dungeon cunning, Rat brings the knight to A8. With a steady hand, our hero brings the king to E6.
Rat gives check with the knight on C7.
our hero advances the king from E6 to E7, and right after that rat sets the king on H6, watching every square. Without hurry or fear, our hero places the pawn on F7.
From the dark, Rat pushes the pawn to C4. our hero's pawn crowns on F8 and becomes a queen.
Rat answers by moving the king from H6 to H5, and our hero slides the queen across the board, from F8 to C8. With dungeon cunning, Rat brings the knight to A8.
With a steady hand, our hero brings the queen to E6. Rat's king falls on H4 and tears the pawn from our hero.
our hero captures the enemy pawn: the queen leaps from E6 to D5.
Rat sets the knight on B6, watching every square. our hero claims the enemy pawn by landing on A5.
From the dark, Rat pushes the knight to D7. our hero captures the enemy knight: the king leaps from E7 to D7.
Rat answers by moving the king from H4 to G3, while our hero slides the queen across the board, from A5 to C5. With dungeon cunning, Rat brings the king to H2.
our hero captures the enemy pawn: the queen leaps from C5 to C4.
Rat's king advances from H2 to G2. our hero advances the pawn from A4 to A5, and right after that rat sets the king on F2, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to G2, while our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the king from G2 to F2. our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to F1. From F4, our hero's queen forces Rat to defend.
Rat's king advances from F1 to E1. our hero advances the queen from A8 to A5.
A cruel blow: Rat's king captures our hero's pawn on E2.
our hero gives check with the queen on E4.
From the dark, Rat pushes the king to D1. From A4, our hero's queen forces Rat to defend.
Rat answers by moving the king from D1 to C1. Check: our hero tightens the net by bringing the queen to A3.
With dungeon cunning, Rat brings the king to D2. our hero gives check with the queen on D4.
Rat's king advances from D2 to C2. From A4, our hero's queen forces Rat to defend.
Rat sets the king on B1, watching every square. Check: our hero tightens the net by bringing the queen to B3.
From the dark, Rat pushes the king to A1. And it is checkmate: our hero ends the game on D1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 55 s
- Moves
- 85
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 72% of the games on this floor.