Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the bishop leaps from D8 to E7 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero slides the pawn across the board, from D2 to D3; then with dungeon cunning, Rat brings the king to F8. Check: our hero tightens the net by bringing the bishop to H6.
Rat's king advances from F8 to E8. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the pawn on G3, watching every square. our hero claims the enemy pawn by landing on G3.
From the dark, Rat pushes the pawn to G5. our hero captures the enemy pawn: the bishop leaps from H6 to G5.
Rat answers by moving the knight from D7 to E5, while our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the rook to B7; then rat's king advances from F7 to G8. our hero claims the enemy pawn by landing on C7.
Rat sets the knight on F7, watching every square. our hero captures the enemy pawn: the bishop leaps from G5 to E7.
From the dark, Rat pushes the knight to H8. our hero claims the enemy pawn by landing on C6.
Rat answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the rook leaps from C6 to C4.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the bishop to H4, and right after that rat's king advances from F7 to G7.
our hero advances the pawn from E2 to E4; then rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Rat pushes the king to F7, and our hero's pawn takes D4, leaving D3 behind. Rat answers by moving the knight from H8 to G6.
From C7, our hero's rook forces Rat to defend.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the bishop to D8; then rat's knight advances from G6 to E7.
our hero captures the knight on E7 and leaves Rat in check.
Rat sets the king on G7, watching every square. From H4, our hero's bishop forces Rat to defend.
From the dark, Rat pushes the king to G8, while our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from D4 to D5.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to D6, and right after that rat's king advances from H8 to G8.
our hero advances the pawn from D6 to D7; then rat sets the king on H7, watching every square. our hero's pawn crowns on D8 and becomes a queen.
From the dark, Rat pushes the king to H6, and our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from H6 to G7.
our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the queen to E5; then rat's king advances from H6 to G6.
Mate. our hero's queen on D6 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 26 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.