Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the pawn leaps from F3 to G4 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the pawn to G5, and our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from D7 to F6, while our hero slides the pawn across the board, from H2 to H3.
With dungeon cunning, Rat brings the king to F8. our hero captures the enemy pawn: the pawn leaps from H3 to G4.
Rat's king advances from F8 to G8. our hero advances the pawn from F2 to F3, and right after that rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to F8. our hero claims the enemy pawn by landing on C4.
Rat's knight falls on G4 and tears the pawn from our hero.
our hero captures the enemy knight: the pawn leaps from F3 to G4.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to E3, and right after that rat's king advances from F8 to E8.
our hero advances the king from E1 to D2; then rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the pawn to E5, and our hero's king takes E4, leaving D3 behind. Rat answers by moving the king from D8 to E8.
our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to D5; then rat's king advances from F7 to E7.
our hero claims the enemy pawn by landing on C5.
Rat sets the king on F6, watching every square, and without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to E5.
our hero claims the enemy pawn by landing on A5.
Rat answers by moving the king from E5 to F6, and our hero slides the king across the board, from A5 to B5. Check from Rat: the pawn plants itself on C6.
our hero claims the enemy pawn by landing on C6.
Rat's king advances from F6 to G6. our hero advances the king from C6 to D5; then rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to G8, and our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from G8 to H8, while our hero slides the king across the board, from E5 to F5. With dungeon cunning, Rat brings the king to G7.
our hero captures the enemy pawn: the king leaps from F5 to G5.
Rat's king advances from G7 to H8. our hero advances the king from G5 to F6, and right after that rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to H6, while our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the king from H6 to H7. our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to E5, and right after that rat's king advances from H6 to G7.
our hero advances the pawn from C4 to C5; then rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Rat pushes the king to H6, and our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from H6 to G7.
our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the queen to C6; then rat's king advances from H7 to G7.
Check: our hero tightens the net by bringing the queen to B7.
Rat sets the king on G8, watching every square. And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 15 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 58% of the games on this floor.