Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival pawn on D6.

Slug's edge closes the game: mate against our hero.

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The battle, move by move

our hero advances the king from E1 to E2, while slug sets the pawn on B2, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Slug pushes the pawn to B4; then our hero's king takes F4, leaving E3 behind. Slug's pawn crowns on B1 and a hostile queen is born.

our hero slides the king across the board, from F4 to G5, and with dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the king to F5, while slug's pawn advances from B4 to B3.

our hero advances the king from F5 to G5, and slug sets the king on C6, watching every square. Without hurry or fear, our hero places the king on H6.

From the dark, Slug pushes the king to B5, and right after that our hero's king takes G7, leaving H6 behind. Slug answers by moving the king from B5 to B4.

A clean strike: our hero's king topples the pawn on F7.

With dungeon cunning, Slug brings the queen to C1. With a steady hand, our hero brings the king to E6, and slug's pawn advances from G4 to G3.

A clean strike: our hero's king topples the pawn on D6.

Slug sets the pawn on B2, watching every square, and right after that without hurry or fear, our hero places the king on C6. From the dark, Slug pushes the pawn to G2.

A clean strike: our hero's king topples the pawn on B6.

Slug's pawn crowns on G1 and a hostile rook is born.

our hero slides the king across the board, from B6 to A6, and with dungeon cunning, Slug brings the knight to E8. With a steady hand, our hero brings the king to B6, while slug's bishop advances from C3 to D4.

our hero advances the king from B6 to C6. Check from Slug: the rook plants itself on G6.

Without hurry or fear, our hero places the king on D5. From the dark, Slug pushes the rook to G7. From D5 to E4, our hero's king swallows Slug's pawn.

Slug's knight reaches F6 and threatens our hero's king.

our hero slides the king across the board, from E4 to D3, while with dungeon cunning, Slug brings the queen to H1. With a steady hand, our hero brings the king to C2, and slug's rook advances from G7 to B7.

our hero advances the king from C2 to D2. Slug's queen reaches G2 and threatens our hero's king.

Without hurry or fear, our hero places the king on D1. Mate. Slug closes the net and our hero falls on B1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
52 s
Moves
44
How it ended
checkmate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
4 / 0
First capture
move 8

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (44 moves) lasted longer than 27% of the games on this floor.

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