Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero answers with fury: the king leaps from D7 to E7 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the knight on G3.
With dungeon cunning, Slug brings the pawn to H5. From B2 to C3, our hero's pawn swallows Slug's pawn.
Slug's king advances from E8 to F7. our hero advances the bishop from C1 to E3, while slug sets the pawn on E4, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the king to E8; then our hero's king takes C2, leaving D2 behind.
Slug answers by moving the pawn from H5 to H4. From G3 to H4, our hero's pawn swallows Slug's pawn.
With dungeon cunning, Slug brings the pawn to H5. With a steady hand, our hero brings the pawn to G3, while slug's bishop advances from D6 to C7.
our hero advances the king from C2 to B3, and slug sets the bishop on E5, watching every square. Without hurry or fear, our hero places the king on C4.
Check from Slug: the pawn plants itself on D5.
our hero's king takes C5, leaving C4 behind. Slug answers by moving the bishop from E5 to B8; then our hero slides the king across the board, from C5 to C6.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the king to D7, and slug's bishop advances from B8 to E5.
our hero advances the king from D7 to C6, while slug sets the king on G7, watching every square. Without hurry or fear, our hero places the king on D7.
Slug moves the bishop from E5 to C3 and topples our hero's pawn.
A clean strike: our hero's king topples the pawn on E7.
Slug answers by moving the pawn from E6 to E5, and right after that our hero slides the king across the board, from E7 to E6. With dungeon cunning, Slug brings the pawn to D4.
With a steady hand, our hero brings the bishop to G5, while slug's pawn advances from D4 to D3. From E2 to D3, our hero's pawn swallows Slug's pawn.
Slug sets the king on G6, watching every square. A clean strike: our hero's pawn topples the pawn on E4.
From the dark, Slug pushes the bishop to A1, and right after that our hero's bishop takes E3, leaving G5 behind. Slug answers by moving the bishop from A1 to D4; then our hero slides the bishop across the board, from E3 to D2.
With dungeon cunning, Slug brings the bishop to C5. With a steady hand, our hero brings the bishop to E1, and slug's king advances from G6 to H6.
A clean strike: our hero's king topples the pawn on E5.
Slug sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the king on D5. From the dark, Slug pushes the bishop to B6; then our hero's pawn takes E5, leaving E4 behind.
Slug answers by moving the king from G6 to F5, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Slug brings the king to F6.
With a steady hand, our hero brings the king to D6. Check from Slug: the bishop plants itself on C5.
our hero advances the king from D6 to D7, and slug sets the bishop on E7, watching every square. Check: our hero tightens the net by bringing the bishop to C3.
From the dark, Slug pushes the king to F5. From D7 to E7, our hero's king swallows Slug's bishop.
Slug answers by moving the king from F5 to E4; then our hero slides the king across the board, from E7 to F7. With dungeon cunning, Slug brings the king to F3.
With a steady hand, our hero brings the bishop to D4, and slug's king advances from F3 to E2. our hero advances the pawn from E6 to E7, while slug sets the king on F1, watching every square.
Promotion: on E8, our hero turns a pawn into a queen.
From the dark, Slug pushes the king to G1; then our hero's king takes F6, leaving F7 behind. Slug answers by moving the king from G1 to H1.
From E8 to H5, our hero's queen swallows Slug's pawn.
With dungeon cunning, Slug brings the king to G2. A clean strike: our hero's queen topples the pawn on G4.
Slug's king advances from G2 to H1. Check: our hero tightens the net by bringing the queen to F3.
Slug sets the king on H2, watching every square; then without hurry or fear, our hero places the pawn on H5. From the dark, Slug pushes the king to G1, and right after that our hero's pawn takes H6, leaving H5 behind.
Slug answers by moving the king from G1 to F1; then our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Slug brings the king to E1.
Promotion: on H8, our hero turns a pawn into a queen.
Slug's king advances from E1 to D2. From E3, our hero's queen forces Slug to defend.
Slug sets the king on D1, watching every square. Check: our hero tightens the net by bringing the queen to H1.
From the dark, Slug pushes the king to C2. And it is checkmate: our hero ends the game on C1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 11 min 33 s
- Moves
- 89
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 84% of the games on this floor.