Battle chronicle
The duel begins: our hero against Slug on floor 2.
With an adventurer's precision, our hero takes the rival knight on B3.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy knight: the pawn leaps from C2 to B3.
After toppling the pawn on D2, Slug threatens our hero's king.
our hero claims the enemy pawn by landing on D2.
From the dark, Slug pushes the bishop to B7, and our hero's pawn takes E3, leaving E2 behind. Slug answers by moving the king from E8 to D7, while our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Slug brings the pawn to B4. With a steady hand, our hero brings the king to E2; then slug's pawn advances from B6 to B5.
our hero advances the king from E2 to D3, and right after that slug sets the king on C7, watching every square. Without hurry or fear, our hero places the bishop on C1.
From the dark, Slug pushes the bishop to C6, while our hero's bishop takes B2, leaving C1 behind. Slug answers by moving the king from C7 to B6, and our hero slides the pawn across the board, from E3 to E4.
With dungeon cunning, Slug brings the bishop to D5. our hero claims the enemy bishop by landing on D5.
Slug's king advances from B6 to C7. our hero advances the king from D3 to E3; then slug sets the pawn on F5, watching every square.
Without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the king to B7. our hero captures the enemy pawn: the king leaps from F4 to F5.
Slug answers by moving the king from B7 to C7. our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Slug brings the king to B8. With a steady hand, our hero brings the pawn to H4; then slug's king advances from B8 to A8.
our hero advances the pawn from H4 to H5, and right after that slug sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Slug pushes the king to B7, while our hero's pawn takes H7, leaving H6 behind. Slug answers by moving the pawn from C5 to C4.
our hero captures the enemy pawn: the pawn leaps from B3 to C4.
With dungeon cunning, Slug brings the pawn to B3. our hero's pawn crowns on H8 and becomes a queen.
Slug's king advances from B7 to C7. Check: our hero tightens the net by bringing the queen to G7.
Slug sets the king on B8, watching every square. our hero claims the enemy pawn by landing on B5.
From the dark, Slug pushes the king to C8, and our hero's queen takes A7, leaving G7 behind. Slug answers by moving the king from C8 to D8, while our hero slides the pawn across the board, from B5 to B6.
With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the pawn to B7; then slug's king advances from E8 to F7.
our hero's pawn crowns on B8 and becomes a queen.
Slug sets the king on G6, watching every square. our hero delivers the final mate from D6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 54 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 12 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 39% of the games on this floor.