Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the pawn leaps from D2 to C3 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on E6, watching every square, and without hurry or fear, our hero places the bishop on B2. From the dark, Rat pushes the knight to B6, while our hero's bishop takes E5, leaving B2 behind.
Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the knight to A4.
our hero claims the enemy pawn by landing on G4.
Rat's king advances from D8 to C8. our hero advances the knight from G1 to F3; then rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the knight on G5. From the dark, Rat pushes the king to C8. our hero captures the enemy pawn: the knight leaps from G5 to E6.
Rat answers by moving the pawn from C5 to C4, while our hero slides the knight across the board, from E6 to D4. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the knight to B5; then rat's pawn advances from G6 to G5. our hero claims the enemy pawn by landing on C7.
Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to C3, while our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the king from D7 to E6, and our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the king to D5.
our hero claims the enemy knight by landing on C3.
Rat's king advances from D5 to E4. our hero advances the pawn from E5 to E6; then rat sets the king on D5, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the pawn to A4. our hero's pawn crowns on E8 and becomes a queen.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 15 s
- Moves
- 35
- How it ended
- stalemate
- Captures (hero / opponent)
- 5 / 0
- Material captured (hero / opponent)
- 7 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 14% of the games on this floor.