Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat moves its queen from D6 to G6 and topples our hero's pawn!
Checkmate. Rat defeats our hero on this floor.
Loading…
The battle, move by move
With a steady hand, our hero brings the pawn to G3, and right after that rat's pawn advances from A3 to A2. our hero advances the king from E1 to F2; then rat sets the knight on F6, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to D7, and our hero's king takes F4, leaving E3 behind.
Rat answers by moving the king from D7 to E6, while our hero slides the king across the board, from F4 to G5. On A1, Rat promotes and gains a reinforcing queen.
our hero captures the enemy pawn: the king leaps from G5 to G6.
Rat's queen advances from A1 to E1. our hero advances the king from G6 to G7, and right after that rat sets the king on E5, watching every square.
Without hurry or fear, our hero places the king on H8. From the dark, Rat pushes the queen to D1, while our hero's king takes G7, leaving H8 behind.
Rat answers by moving the queen from D1 to D6, and our hero slides the king across the board, from G7 to F7. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the king to G6, and right after that rat's pawn advances from C6 to C5. our hero advances the king from G6 to G5; then rat sets the queen on A6, watching every square.
Without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the pawn to C3, and our hero's king takes G5, leaving G6 behind.
Rat answers by moving the queen from A6 to C6, while our hero slides the king across the board, from G5 to H4. With dungeon cunning, Rat brings the knight to H7.
our hero captures the enemy pawn: the king leaps from H4 to G4.
Rat's pawn advances from A5 to A4. our hero advances the king from G4 to H4, and right after that rat sets the queen on A8, watching every square.
Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the queen to C6, while our hero's king takes H3, leaving G4 behind.
Rat answers by moving the pawn from A4 to A3, and our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the queen to D6.
With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from E5 to F4. our hero advances the pawn from G5 to G6.
A cruel blow: Rat's queen captures our hero's pawn on G6.
Without hurry or fear, our hero places the king on H4. Rat's edge falls on G4 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 52 s
- Moves
- 46
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 1
- Material captured (hero / opponent)
- 2 / 1
- First capture
- move 5
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (46 moves) lasted longer than 26% of the games on this floor.