Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival queen on F1.
Draw. The dungeon keeps the names of our hero and Spider.
Loading…
The battle, move by move
our hero slides the pawn across the board, from F2 to F3, while with dungeon cunning, Spider brings the pawn to C2. From F3 to E4, our hero's pawn swallows Spider's knight.
Spider's pawn crowns on C1 and a hostile queen is born.
our hero advances the king from E1 to E2, while spider sets the pawn on C6, watching every square. Without hurry or fear, our hero places the pawn on H4.
Check from Spider: the queen plants itself on F1.
A clean strike: our hero's king topples the queen on F1.
Spider answers by moving the pawn from A4 to A3, and right after that our hero slides the pawn across the board, from G2 to G4. Spider moves the knight from F6 to G4 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to H5, while spider's pawn advances from C6 to C5. our hero advances the pawn from H5 to H6.
Spider gives check with the pawn on E2.
A clean strike: our hero's king topples the pawn on E2.
Spider advances to H6 and claims our pawn.
our hero's king takes D2, leaving E2 behind. Spider answers by moving the pawn from A6 to A5; then our hero slides the king across the board, from D2 to C2.
With dungeon cunning, Spider brings the knight to F7. With a steady hand, our hero brings the king to B1, and spider's king advances from E8 to D7.
our hero advances the king from B1 to A2, while spider sets the pawn on G5, watching every square. From A2 to A3, our hero's king swallows Spider's pawn.
From the dark, Spider pushes the knight to D8; then our hero's king takes A4, leaving A3 behind. Spider answers by moving the king from D7 to E8.
From A4 to A5, our hero's king swallows Spider's pawn.
Check from Spider: the knight plants itself on C6.
With a steady hand, our hero brings the king to B5. Spider gives check with the knight on D4.
From B5 to C5, our hero's king swallows Spider's pawn.
Spider sets the pawn on E6, watching every square; then without hurry or fear, our hero places the king on D6. From the dark, Spider pushes the king to F7.
From D6 to E5, our hero's king swallows Spider's pawn.
Spider answers by moving the knight from D4 to E2; then our hero slides the king across the board, from E5 to D6. With dungeon cunning, Spider brings the knight to F4.
With a steady hand, our hero brings the king to E5. Check from Spider: the knight plants itself on G6.
our hero advances the king from E5 to D6, while spider sets the knight on F4, watching every square. Without hurry or fear, our hero places the king on E5.
Spider's knight reaches D3 and threatens our hero's king.
our hero's king takes D4, leaving E5 behind. Spider answers by moving the king from F7 to F6. From D4 to D3, our hero's king swallows Spider's knight.
With dungeon cunning, Spider brings the king to E5. With a steady hand, our hero brings the king to E3, while spider's king advances from E5 to F6.
our hero advances the king from E3 to F3, and spider sets the king on G6, watching every square. Without hurry or fear, our hero places the king on G4.
From the dark, Spider pushes the king to F6, and right after that our hero's king takes H5, leaving G4 behind. Spider answers by moving the king from F6 to G7.
A clean strike: our hero's king topples the pawn on G5.
With dungeon cunning, Spider brings the pawn to E5. With a steady hand, our hero brings the king to F5, and spider's king advances from G7 to F7.
A clean strike: our hero's king topples the pawn on E5.
Spider sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the king on D5. From the dark, Spider pushes the king to E7; then our hero's pawn takes E5, leaving E4 behind.
Spider answers by moving the king from E7 to E8, and right after that our hero slides the king across the board, from D5 to D6. With dungeon cunning, Spider brings the king to D8.
With a steady hand, our hero brings the pawn to E6, while spider's king advances from D8 to E8. our hero advances the pawn from E6 to E7, and spider sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on D7. From the dark, Spider pushes the king to G7. Promotion: on E8, our hero turns a pawn into a queen.
Spider answers by moving the king from G7 to F6. From F8, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to G5. With a steady hand, our hero brings the king to D8, and spider's king advances from G5 to G4.
our hero gives check with the queen on G8.
Spider sets the king on F4, watching every square, and right after that without hurry or fear, our hero places the queen on H7. From the dark, Spider pushes the king to F3.
Check: our hero tightens the net by bringing the queen to H5.
Spider answers by moving the king from F3 to G2. our hero gives check with the queen on G5.
With dungeon cunning, Spider brings the king to F3. From D5, our hero's queen forces Spider to defend.
Spider's king advances from F3 to G4. Check: our hero tightens the net by bringing the queen to E4.
Spider sets the king on H3, watching every square. our hero gives check with the queen on E3.
From the dark, Spider pushes the king to G4. From E4, our hero's queen forces Spider to defend.
Spider answers by moving the king from G4 to H3; then our hero slides the queen across the board, from E4 to F4. With dungeon cunning, Spider brings the king to G2.
our hero gives check with the queen on D2.
Spider's king advances from G2 to H3. From E3, our hero's queen forces Spider to defend.
Spider sets the king on H2, watching every square. Check: our hero tightens the net by bringing the queen to F2.
From the dark, Spider pushes the king to H3. our hero gives check with the queen on F3.
Spider answers by moving the king from H3 to H4. From F4, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to H3. Check: our hero tightens the net by bringing the queen to F3.
Spider's king advances from H3 to H2. our hero advances the king from D8 to E7, and spider sets the king on G1, watching every square.
Without hurry or fear, our hero places the king on F6. From the dark, Spider pushes the king to H2, and right after that our hero's king takes G5, leaving F6 behind.
Spider answers by moving the king from H2 to G1; then our hero slides the king across the board, from G5 to G4. With dungeon cunning, Spider brings the king to H2.
From F2, our hero's queen forces Spider to defend.
Spider's king advances from H2 to H1. our hero advances the king from G4 to H3.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 24 s
- Moves
- 125
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 22 / 2
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (125 moves) lasted longer than 97% of the games on this floor.