Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero's pawn lands on E5 and defeats Slug's bishop!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero's pawn takes E3, leaving E2 behind. Slug answers by moving the bishop from H8 to E5; then our hero slides the pawn across the board, from D2 to D4.

Slug advances to D4 and claims our pawn.

From E3 to D4, our hero's pawn swallows Slug's knight.

Slug's king advances from E8 to F8. A clean strike: our hero's pawn topples the bishop on E5.

Slug sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the pawn to B5; then our hero's king takes E3, leaving E2 behind.

Slug answers by moving the pawn from G6 to G5, and right after that our hero slides the king across the board, from E3 to D4. With dungeon cunning, Slug brings the king to D8.

With a steady hand, our hero brings the king to C5, while slug's king advances from D8 to E7. From C5 to B5, our hero's king swallows Slug's pawn.

Slug sets the king on F8, watching every square; then without hurry or fear, our hero places the king on C5. From the dark, Slug pushes the king to E8, and right after that our hero's king takes D6, leaving C5 behind.

Slug answers by moving the king from E8 to F8. A clean strike: our hero's king topples the pawn on D7.

With dungeon cunning, Slug brings the pawn to D4. From D7 to E6, our hero's king swallows Slug's pawn.

Slug's pawn advances from H4 to H3. A clean strike: our hero's pawn topples the pawn on H3.

Slug advances to H3 and claims our pawn.

Without hurry or fear, our hero places the pawn on F3. From the dark, Slug pushes the pawn to H5; then our hero's king takes F6, leaving E6 behind.

Slug answers by moving the pawn from G5 to G4. From F3 to G4, our hero's pawn swallows Slug's pawn.

With dungeon cunning, Slug brings the pawn to H4. With a steady hand, our hero brings the pawn to G5, while slug's king advances from F8 to G8.

our hero advances the pawn from G5 to G6, and slug sets the pawn on D3, watching every square. A clean strike: our hero's pawn topples the pawn on D3.

From the dark, Slug pushes the king to F8, and right after that our hero's pawn takes E6, leaving E5 behind. Slug answers by moving the king from F8 to G8; then our hero slides the pawn across the board, from E6 to E7.

With dungeon cunning, Slug brings the king to H8. And it is checkmate: our hero ends the game on E8.