Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
Giant Rat advances its king to B8 and claims our rook.
Out of time, our hero loses to Giant Rat.
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The battle, move by move
our hero captures the enemy pawn: the rook leaps from A1 to A3.
Giant Rat answers by moving the king from E8 to D7. our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Giant Rat brings the bishop to E7. our hero captures the enemy pawn: the rook leaps from A5 to A6.
After toppling the pawn on D2, Giant Rat threatens our hero's king.
our hero advances the king from E1 to D1, and right after that giant Rat sets the pawn on E3, watching every square. Without hurry or fear, our hero places the king on C2.
our hero activates Backstab and silently removes a threat from Giant Rat.
Giant Rat gives check with the knight on A3.
our hero's king takes D1, leaving C2 behind, and giant Rat answers by moving the king from D7 to C7. our hero slides the king across the board, from D1 to E1.
After toppling the pawn on F2, Giant Rat threatens our hero's king.
our hero claims the enemy pawn by landing on F2.
Giant Rat's pawn advances from C6 to C5; then our hero advances the king from F2 to G1. Giant Rat sets the knight on C2, watching every square.
Without hurry or fear, our hero places the pawn on H3, and from the dark, Giant Rat pushes the knight to E3. our hero's king takes H2, leaving G1 behind, while giant Rat answers by moving the bishop from G4 to D7.
our hero slides the rook across the board, from A6 to A3. With dungeon cunning, Giant Rat brings the knight to D5; then with a steady hand, our hero brings the rook to A4.
Giant Rat's bishop advances from E7 to H4, and right after that our hero advances the pawn from E2 to E3. Giant Rat sets the bishop on F2, watching every square.
Without hurry or fear, our hero places the rook on A8, while from the dark, Giant Rat pushes the bishop to C6. our hero's pawn takes E4, leaving E3 behind, and giant Rat answers by moving the knight from D5 to F6.
our hero slides the rook across the board, from A8 to B8. With dungeon cunning, Giant Rat brings the bishop to D4, and right after that with a steady hand, our hero brings the king to H1.
Giant Rat's knight falls on E4 and tears the pawn from our hero.
our hero advances the king from H1 to H2, while giant Rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on G3, and from the dark, Giant Rat pushes the knight to C5.
our hero's pawn takes G4, leaving G3 behind, while giant Rat answers by moving the pawn from C4 to C3. our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Giant Rat brings the knight to D7; then with a steady hand, our hero brings the pawn to G6. Giant Rat's knight advances from D7 to B6, and right after that our hero advances the pawn from G6 to G7.
Giant Rat's king falls on B8 and tears the rook from our hero.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Giant Rat pushes the king to B7.
Out of time, our hero loses to Giant Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 h 12 min
- Moves
- 50
- How it ended
- time out
- Captures (hero / opponent)
- 4 / 4
- Material captured (hero / opponent)
- 4 / 8
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (50 moves) lasted longer than 48% of the games on this floor.