Battle chronicle
A new legend is written: our hero challenges Giant Rat on floor 5.
With an adventurer's precision, our hero takes the rival bishop on D3.
Giant Rat falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero claims the enemy bishop by landing on A3.
After toppling the pawn on F2, Giant Rat threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E1 to F2.
Giant Rat answers by moving the king from E8 to F8. our hero claims the enemy pawn by landing on A5.
Giant Rat's bishop falls on C2 and tears the pawn from our hero.
our hero captures the enemy pawn: the rook leaps from A5 to A6.
Giant Rat's pawn advances from C4 to C3. our hero advances the rook from A6 to A3, and right after that giant Rat sets the bishop on D3, watching every square.
our hero captures the enemy pawn: the rook leaps from A3 to C3.
From the dark, Giant Rat pushes the king to E7, while our hero's king takes E1, leaving F2 behind. Giant Rat answers by moving the pawn from C6 to C5, and our hero slides the king across the board, from E1 to D2.
Giant Rat gives check with the knight on C4.
our hero claims the enemy bishop by landing on D3.
Giant Rat's pawn advances from G4 to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.
Check from Giant Rat: the knight plants itself on B2.
Without hurry or fear, our hero places the king on E4. Giant Rat gives check with the pawn on D5.
our hero captures the enemy pawn: the king leaps from E4 to F4.
Giant Rat answers by moving the king from E7 to D6, while our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Giant Rat brings the knight to C4.
With a steady hand, our hero brings the rook to D3; then giant Rat's knight advances from C4 to B2. our hero advances the rook from D3 to D2, and right after that giant Rat sets the king on E6, watching every square.
our hero gives check with the knight on G5.
From the dark, Giant Rat pushes the king to E7. our hero claims the enemy pawn by landing on D5.
Giant Rat gives check with the knight on D3.
our hero captures the enemy knight: the rook leaps from D5 to D3.
With dungeon cunning, Giant Rat brings the king to F6. With a steady hand, our hero brings the rook to D5, and right after that giant Rat's king advances from F6 to G7.
our hero captures the enemy pawn: the rook leaps from D5 to C5.
Giant Rat sets the king on F6, watching every square, while without hurry or fear, our hero places the rook on E5. From the dark, Giant Rat pushes the king to G7, and our hero's rook takes E6, leaving E5 behind.
Giant Rat answers by moving the king from G7 to G8, while our hero slides the rook across the board, from E6 to E7. With dungeon cunning, Giant Rat brings the king to H8.
With a steady hand, our hero brings the king to F5; then giant Rat's king advances from H8 to G8. our hero advances the king from F5 to F6, and right after that giant Rat sets the king on H8, watching every square.
Without hurry or fear, our hero places the knight on E6. From the dark, Giant Rat pushes the king to G8, while our hero's pawn takes G4, leaving G3 behind.
Giant Rat answers by moving the king from G8 to H8, and our hero slides the king across the board, from F6 to G6. With dungeon cunning, Giant Rat brings the king to G8.
Mate. our hero's rook on E8 leaves Giant Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 17 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 2
- Material captured (hero / opponent)
- 17 / 2
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 58% of the games on this floor.