Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
our hero's king lands on G6 and defeats Giant Rat's queen!
The duel ends in a draw: our hero and Giant Rat withdraw.
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The battle, move by move
From F2 to E3, our hero's pawn swallows Giant Rat's pawn.
Giant Rat moves the pawn from A3 to B2 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to D3. Giant Rat's pawn crowns on B1 and a hostile queen is born.
our hero advances the king from E1 to D2, and giant Rat sets the bishop on C5, watching every square. Without hurry or fear, our hero places the king on C3.
From the dark, Giant Rat pushes the bishop to H3. From G1 to H3, our hero's knight swallows Giant Rat's bishop.
Giant Rat moves the pawn from E4 to D3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D3.
With dungeon cunning, Giant Rat brings the bishop to A7. From D3 to C4, our hero's pawn swallows Giant Rat's pawn.
Giant Rat's queen reaches C1 and threatens our hero's king.
our hero advances the king from C3 to D3. Check from Giant Rat: the pawn plants itself on E4.
From D3 to E4, our hero's king swallows Giant Rat's pawn.
Giant Rat captures the pawn on E3 and puts our hero in check.
our hero's king takes F5, leaving E4 behind. Giant Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from A2 to A4.
Check from Giant Rat: the queen plants itself on E6.
With a steady hand, our hero brings the king to G5, while giant Rat's bishop advances from A7 to B6. our hero advances the knight from H3 to F4, and giant Rat sets the queen on E3, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Giant Rat pushes the queen to F2, and right after that our hero's pawn takes H5, leaving H4 behind.
Giant Rat gives check with the queen on C5.
our hero slides the king across the board, from G5 to H4. Giant Rat's bishop reaches D8 and threatens our hero's king.
With a steady hand, our hero brings the king to H3, and giant Rat's bishop advances from D8 to G5. our hero advances the king from H3 to H2.
Giant Rat advances to C4 and claims our pawn.
Without hurry or fear, our hero places the pawn on H6. Giant Rat's queen reaches A2 and threatens our hero's king.
our hero's king takes H3, leaving H2 behind. Giant Rat answers by moving the bishop from G5 to F6, and right after that our hero slides the pawn across the board, from H6 to H7.
Giant Rat gives check with the queen on A3.
With a steady hand, our hero brings the king to G4. Giant Rat advances to A4 and claims our pawn.
Promotion: on H8, our hero turns a pawn into a queen.
Giant Rat sets the queen on E4, watching every square. By taking the bishop on F6, our hero drives Giant Rat into check.
From the dark, Giant Rat pushes the king to E8. By taking the pawn on C6, our hero drives Giant Rat into check.
Giant Rat answers by moving the king from E8 to D8; then our hero slides the king across the board, from G4 to H5. Giant Rat advances to C6 and claims our queen.
With a steady hand, our hero brings the knight to G6. Giant Rat captures the knight on G6 and puts our hero in check.
A clean strike: our hero's king topples the queen on G6.
Giant Rat sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the king on F6. From the dark, Giant Rat pushes the king to B7; then our hero's king takes E5, leaving F6 behind.
Giant Rat answers by moving the king from B7 to B6, and right after that our hero slides the king across the board, from E5 to D5. With dungeon cunning, Giant Rat brings the king to B5.
With a steady hand, our hero brings the king to D6, while giant Rat's pawn advances from A5 to A4. our hero advances the king from D6 to D5, and giant Rat sets the king on A5, watching every square.
Without hurry or fear, our hero places the king on C4. From the dark, Giant Rat pushes the pawn to A3, and right after that our hero's king takes B3, leaving C4 behind.
Giant Rat answers by moving the king from A5 to B5. A clean strike: our hero's king topples the pawn on A3.
With dungeon cunning, Giant Rat brings the king to C6. With a steady hand, our hero brings the king to A4, and giant Rat's king advances from C6 to C5.
our hero advances the king from A4 to A5, while giant Rat sets the king on D5, watching every square. From A5 to A6, our hero's king swallows Giant Rat's pawn.
Draw. The dungeon keeps the names of our hero and Giant Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 0 s
- Moves
- 77
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 7
- Material captured (hero / opponent)
- 22 / 17
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 80% of the games on this floor.