Battle chronicle
A new legend is written: our hero challenges Giant Rat on floor 5.
Giant Rat moves its pawn from C5 to D4 and topples our hero's queen!
Neither our hero nor Giant Rat claims victory. A draw on the board.
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The battle, move by move
our hero advances the pawn from H2 to H4, and right after that giant Rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Giant Rat pushes the bishop to C8, while our hero's pawn takes H5, leaving H4 behind. Giant Rat answers by moving the pawn from A3 to A2, and our hero slides the pawn across the board, from H5 to H6.
Giant Rat gives check with the pawn on C3.
our hero claims the enemy pawn by landing on C3.
Giant Rat's bishop advances from C8 to E6. our hero advances the pawn from H6 to H7; then giant Rat sets the pawn on D5, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
From the dark, Giant Rat pushes the king to F7. our hero captures the enemy pawn: the queen leaps from H8 to E5.
Giant Rat answers by moving the king from F7 to G6. our hero captures the bishop on E6 and leaves Giant Rat in check.
With dungeon cunning, Giant Rat brings the king to G7. our hero captures the enemy pawn: the queen leaps from E6 to E4.
Giant Rat gives check with the pawn on D4.
our hero captures the pawn on D4 and leaves Giant Rat in check.
After toppling the queen on D4, Giant Rat threatens our hero's king.
our hero captures the enemy pawn: the king leaps from C3 to D4.
On A1, Giant Rat promotes and gains a reinforcing rook.
our hero's king takes C3, leaving D4 behind. Giant Rat answers by moving the king from G7 to F6, and our hero slides the king across the board, from C3 to B2.
With dungeon cunning, Giant Rat brings the rook to A4. With a steady hand, our hero brings the king to B3, and right after that giant Rat's king advances from F6 to F7.
our hero captures the enemy rook: the king leaps from B3 to A4.
Giant Rat sets the king on F8, watching every square. our hero claims the enemy pawn by landing on A5.
From the dark, Giant Rat pushes the king to F7. our hero captures the enemy pawn: the king leaps from A5 to A6.
The duel ends in a draw: our hero and Giant Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 44 s
- Moves
- 35
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 9
- First capture
- move 4
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 26% of the games on this floor.