Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from D4 to G1 and captures the enemy rook.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's pawn topples the bishop on C3.

With dungeon cunning, Slug brings the king to D7. From C2 to B3, our hero's pawn swallows Slug's pawn.

Slug's king advances from D7 to E6. our hero advances the bishop from C1 to G5, while slug sets the pawn on D5, watching every square.

Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the knight to D7; then our hero's bishop takes E3, leaving G5 behind.

Slug answers by moving the king from E6 to F5, and right after that our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Slug brings the king to E5.

A clean strike: our hero's pawn topples the pawn on D5.

Slug's pawn advances from F7 to F5. our hero advances the pawn from A2 to A4. Slug moves the pawn from B5 to A4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on A4.

From the dark, Slug pushes the pawn to B5. From E3 to C5, our hero's bishop swallows Slug's pawn.

Slug gives check with the pawn on E3.

A clean strike: our hero's bishop topples the pawn on E3.

Slug advances to D5 and claims our pawn.

With a steady hand, our hero brings the pawn to F3. Slug moves the pawn from B5 to A4 and topples our hero's pawn.

our hero advances the king from D2 to C3, while slug sets the knight on F8, watching every square. Without hurry or fear, our hero places the king on B4.

From the dark, Slug pushes the knight to H7. A clean strike: our hero's king topples the pawn on A4.

Slug answers by moving the knight from H7 to F6, and right after that our hero slides the bishop across the board, from E3 to B6. With dungeon cunning, Slug brings the king to E5.

With a steady hand, our hero brings the bishop to D8, while slug's king advances from E5 to D4. By taking the knight on F6, our hero drives Slug into check.

Slug sets the king on E3, watching every square; then without hurry or fear, our hero places the king on B4. From the dark, Slug pushes the pawn to G3, and right after that our hero's pawn takes B3, leaving B2 behind.

Slug answers by moving the pawn from F5 to F4; then our hero slides the king across the board, from B4 to C4. Slug advances to E2 and claims our pawn.

With a steady hand, our hero brings the pawn to B4. Slug moves the king from E2 to F3 and topples our hero's pawn.

our hero advances the pawn from B4 to B5, while slug sets the king on G4, watching every square. Without hurry or fear, our hero places the pawn on B6.

From the dark, Slug pushes the pawn to G2; then our hero's bishop takes D4, leaving F6 behind. Slug answers by moving the king from G4 to H4, and right after that our hero slides the pawn across the board, from B6 to B7.

With dungeon cunning, Slug brings the king to G4. Promotion: on B8, our hero turns a pawn into a queen.

Slug's pawn crowns on G1 and a hostile rook is born.

From D4 to G1, our hero's bishop swallows Slug's rook.

Slug sets the pawn on F3, watching every square; then without hurry or fear, our hero places the king on D4. From the dark, Slug pushes the king to H5.

our hero gives check with the queen on H8.

Slug answers by moving the king from H5 to G5. From G8, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to H5. With a steady hand, our hero brings the bishop to E3, and slug's pawn advances from F3 to F2.

A clean strike: our hero's bishop topples the pawn on F2.

Slug sets the king on H6, watching every square. From E3, our hero's bishop forces Slug to defend.

From the dark, Slug pushes the king to H5. Check: our hero tightens the net by bringing the queen to H8.

Slug answers by moving the king from H5 to G4, and right after that our hero slides the king across the board, from D4 to E4. With dungeon cunning, Slug brings the king to G3.

With a steady hand, our hero brings the king to F5, while slug's king advances from G3 to G2. Check: our hero tightens the net by bringing the queen to G8.

Slug sets the king on H3, watching every square. our hero gives check with the queen on H8.

From the dark, Slug pushes the king to G3, and right after that our hero's king takes G5, leaving F5 behind. Slug answers by moving the king from G3 to G2; then our hero slides the bishop across the board, from E3 to F4.

With dungeon cunning, Slug brings the king to F1. our hero gives check with the queen on H1.

Slug's king advances from F1 to F2. our hero advances the bishop from F4 to D2, while slug sets the king on G3, watching every square.

Check: our hero tightens the net by bringing the queen to G1.

From the dark, Slug pushes the king to H3; then our hero's bishop takes F4, leaving D2 behind.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 11 s
Moves
89
How it ended
stalemate
Captures (hero / opponent)
10 / 5
Material captured (hero / opponent)
18 / 5
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 84% of the games on this floor.

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