Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the pawn leaps from D2 to C3 and captures the enemy bishop.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

With dungeon cunning, Slug brings the king to E7. our hero claims the enemy pawn by landing on B3.

Slug's pawn advances from E4 to E3. our hero captures the enemy pawn: the bishop leaps from C1 to E3.

Slug sets the knight on H7, watching every square, while without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the king to E6, and our hero's king takes D3, leaving D2 behind.

Slug answers by moving the knight from H7 to F6, while our hero slides the bishop across the board, from E3 to G5. With dungeon cunning, Slug brings the pawn to B4.

With a steady hand, our hero brings the pawn to C4; then slug's pawn advances from G4 to G3. our hero claims the enemy pawn by landing on G3.

Slug sets the knight on D7, watching every square, and without hurry or fear, our hero places the king on E4. From the dark, Slug pushes the pawn to F6, while our hero's bishop takes H4, leaving G5 behind.

Slug gives check with the pawn on F5.

our hero slides the king across the board, from E4 to D3; then with dungeon cunning, Slug brings the pawn to D5. our hero captures the pawn on D5 and leaves Slug in check.

Slug's king advances from E6 to E5. our hero advances the king from D3 to E3; then slug sets the pawn on B5, watching every square.

Without hurry or fear, our hero places the king on F3. From the dark, Slug pushes the knight to B6, and our hero's pawn takes D6, leaving D5 behind.

Slug answers by moving the knight from B6 to D7, while our hero slides the king across the board, from F3 to E3. With dungeon cunning, Slug brings the knight to B6.

With a steady hand, our hero brings the bishop to G5; then slug's king advances from E5 to E6. our hero advances the king from E3 to F2, and right after that slug sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on G2. From the dark, Slug pushes the knight to C8, while our hero's king takes H3, leaving G2 behind.

Slug's knight falls on D6 and tears the pawn from our hero.

our hero slides the bishop across the board, from G5 to E3; then with dungeon cunning, Slug brings the knight to B7. With a steady hand, our hero brings the king to H4, and right after that slug's pawn advances from C5 to C4.

our hero captures the enemy pawn: the pawn leaps from B3 to C4.

Slug sets the pawn on F4, watching every square. our hero claims the enemy pawn by landing on F4.

Slug's pawn falls on C4 and tears the pawn from our hero.

our hero's bishop takes D2, leaving F4 behind. Slug answers by moving the king from D7 to E7. our hero captures the pawn on B4 and leaves Slug in check.

With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the pawn to G4; then slug's king advances from E6 to F6.

From G5, our hero's pawn forces Slug to defend.

Slug sets the king on F5, watching every square, and without hurry or fear, our hero places the king on H5. From the dark, Slug pushes the king to E6, while our hero's pawn takes G6, leaving G5 behind.

Slug answers by moving the king from E6 to F5, and our hero slides the king across the board, from H5 to H6. With dungeon cunning, Slug brings the king to G4.

With a steady hand, our hero brings the pawn to G7, and right after that slug's king advances from G4 to F5. our hero's pawn crowns on G8 and becomes a queen.

Slug sets the king on E5, watching every square. our hero claims the enemy pawn by landing on C4.

From the dark, Slug pushes the knight to D8. Check: our hero tightens the net by bringing the queen to C5.

Slug answers by moving the king from E5 to E6, while our hero slides the bishop across the board, from B4 to A5. Check from Slug: the knight plants itself on F7.

With a steady hand, our hero brings the king to G7; then slug's knight advances from F7 to D6. our hero advances the bishop from A5 to C7.

Slug's knight reaches E8 and threatens our hero's king.

Without hurry or fear, our hero places the king on F8. From the dark, Slug pushes the knight to F6. From E5, our hero's queen forces Slug to defend.

Slug answers by moving the king from E6 to D7. our hero captures the enemy knight: the queen leaps from E5 to F6.

With dungeon cunning, Slug brings the king to C8. With a steady hand, our hero brings the bishop to G3, and right after that slug's king advances from C8 to D7.

our hero advances the pawn from B2 to B4; then slug sets the king on C8, watching every square. Check: our hero tightens the net by bringing the queen to C3.

From the dark, Slug pushes the king to D7, and our hero's pawn takes B5, leaving B4 behind. Slug answers by moving the king from D7 to D8, while our hero slides the pawn across the board, from B5 to B6.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the pawn to B7; then slug's king advances from D7 to E6.

our hero's pawn crowns on B8 and becomes a queen.

Slug sets the king on D7, watching every square. From D3, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to E6. our hero delivers the final mate from B6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 38 s
Moves
99
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1565 finished games (623 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 90% of the games on this floor.

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