Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero's king lands on E3 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

With a steady hand, our hero brings the pawn to H3; then bat's pawn advances from C5 to C4. our hero advances the pawn from F2 to F3, and right after that bat sets the pawn on B5, watching every square.

our hero captures the enemy pawn: the pawn leaps from F3 to E4.

From the dark, Bat pushes the rook to H4. our hero claims the enemy pawn by landing on D5.

Bat answers by moving the pawn from A4 to A3. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Bat brings the knight to D8. With a steady hand, our hero brings the knight to F3. Bat gives check with the rook on E4.

our hero advances the king from E1 to F2; then bat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Bat pushes the rook to E3. our hero captures the enemy rook: the king leaps from F2 to E3.

Bat answers by moving the king from E7 to F7, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Bat brings the king to G7.

With a steady hand, our hero brings the knight to G5; then bat's king advances from G7 to G8. our hero advances the pawn from H5 to H6, and right after that bat sets the knight on F7, watching every square.

our hero captures the enemy knight: the knight leaps from G5 to F7.

From the dark, Bat pushes the pawn to A6. our hero claims the enemy pawn by landing on D6.

Bat answers by moving the pawn from E5 to E4, and our hero slides the knight across the board, from D6 to F5. With dungeon cunning, Bat brings the pawn to B4.

Check: our hero tightens the net by bringing the knight to E7.

Bat's king advances from G8 to H7. our hero advances the knight from E7 to F5; then bat sets the king on G8, watching every square.

our hero claims the enemy pawn by landing on E4.

From the dark, Bat pushes the king to H8, and our hero's king takes E5, leaving E4 behind. Bat answers by moving the king from H8 to G8, while our hero slides the king across the board, from E5 to F6.

With dungeon cunning, Bat brings the king to F8. With a steady hand, our hero brings the pawn to H7; then bat's pawn advances from B4 to B3.

our hero claims the enemy pawn by landing on B3.

Bat sets the pawn on A5, watching every square. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 41 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 2

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 26% of the games on this floor.

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