Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero's king lands on H2 and defeats Bat's rook!
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
With a steady hand, our hero brings the pawn to H4, while bat's knight advances from D5 to F4. our hero advances the pawn from H4 to H5, and bat sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the pawn on E3. our hero activates Backstab and silently removes a threat from Bat.
From the dark, Bat pushes the pawn to A2. From E3 to F4, our hero's pawn swallows Bat's knight.
Bat answers by moving the king from E8 to D8. A clean strike: our hero's pawn topples the pawn on E5.
Bat advances to E5 and claims our pawn.
With a steady hand, our hero brings the king to D1. Bat's pawn crowns on A1 and a hostile bishop is born.
our hero advances the king from D1 to C1, and right after that bat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on B1; then from the dark, Bat pushes the king to E8.
A clean strike: our hero's king topples the bishop on A1.
Bat answers by moving the king from E8 to E7, and our hero slides the king across the board, from A1 to B1. With dungeon cunning, Bat brings the pawn to B5, while with a steady hand, our hero brings the king to B2.
Check from Bat: the pawn plants itself on C3.
From B2 to C3, our hero's king swallows Bat's pawn.
Bat sets the pawn on E4, watching every square. Without hurry or fear, our hero places the king on B3, and right after that from the dark, Bat pushes the king to F6.
our hero's king takes B4, leaving B3 behind; then bat answers by moving the king from F6 to F5. A clean strike: our hero's king topples the pawn on B5.
With dungeon cunning, Bat brings the pawn to B6. From B5 to B6, our hero's king swallows Bat's pawn.
Bat's king advances from F5 to F4, while our hero advances the king from B6 to C6. Bat sets the king on G4, watching every square.
Without hurry or fear, our hero places the king on D6. Bat moves the king from G4 to H5 and topples our hero's pawn.
our hero's king takes E7, leaving D6 behind, and right after that bat answers by moving the king from H5 to G6. our hero slides the king across the board, from E7 to E6.
With dungeon cunning, Bat brings the king to H7, while with a steady hand, our hero brings the king to E5. Bat's pawn advances from E4 to E3, and our hero advances the king from E5 to E4.
Bat sets the pawn on E2, watching every square. Without hurry or fear, our hero places the king on F5, and right after that from the dark, Bat pushes the king to G8.
our hero's king takes G6, leaving F5 behind; then bat answers by moving the king from G8 to H8. A clean strike: our hero's king topples the pawn on H6.
With dungeon cunning, Bat brings the king to G8, and with a steady hand, our hero brings the king to G5. Bat's king advances from G8 to F7, while our hero advances the king from G5 to F5.
Bat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on F4.
Bat's pawn crowns on E1 and a hostile rook is born.
our hero's king takes F3, leaving F4 behind, and right after that bat answers by moving the rook from E1 to H1. our hero slides the king across the board, from F3 to G2.
With dungeon cunning, Bat brings the rook to H7, while with a steady hand, our hero brings the king to G3. Bat's rook advances from H7 to H2.
From G3 to H2, our hero's king swallows Bat's rook.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 7 s
- Moves
- 63
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 16 / 2
- First capture
- move 3
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 51% of the games on this floor.