Battle chronicle
In the depths of Sewers, our hero faces Bat.
Bat moves its king from C6 to B5 and topples our hero's rook!
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
From A1 to A4, our hero's rook swallows Bat's pawn.
From the dark, Bat pushes the pawn to E3. A clean strike: our hero's pawn topples the pawn on E3.
Bat answers by moving the king from E8 to D8. From A4 to A7, our hero's rook swallows Bat's pawn.
With dungeon cunning, Bat brings the pawn to E4. A clean strike: our hero's rook topples the knight on B7.
Bat's pawn advances from D5 to D4. From E3 to D4, our hero's pawn swallows Bat's pawn.
Bat sets the rook on H8, watching every square. A clean strike: our hero's rook topples the pawn on B6.
From the dark, Bat pushes the king to E8. From B6 to D6, our hero's rook swallows Bat's pawn.
Bat answers by moving the rook from H8 to H5; then our hero slides the rook across the board, from D6 to C6. With dungeon cunning, Bat brings the king to F8.
From C6 to C5, our hero's rook swallows Bat's pawn.
Bat's rook advances from H5 to H7. our hero advances the rook from C5 to E5, while bat sets the rook on H2, watching every square.
From E5 to E4, our hero's rook swallows Bat's pawn.
From the dark, Bat pushes the rook to H7. our hero gives check with the rook on F4.
Bat answers by moving the king from F8 to E8, and right after that our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Bat brings the rook to H6.
With a steady hand, our hero brings the knight to F3, while bat's rook advances from H6 to H3. From G2 to H3, our hero's pawn swallows Bat's rook.
Bat sets the king on D7, watching every square; then without hurry or fear, our hero places the pawn on H4. From the dark, Bat pushes the king to D6, and right after that our hero's rook takes F5, leaving F4 behind.
Bat answers by moving the king from D6 to D7; then our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Bat brings the king to C7.
With a steady hand, our hero brings the pawn to H6, and bat's king advances from C7 to C8. our hero advances the pawn from H6 to H7, while bat sets the king on B8, watching every square.
Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Bat pushes the king to A7; then our hero's pawn takes D6, leaving D5 behind. Bat answers by moving the king from A7 to B7.
Check: our hero tightens the net by bringing the rook to B5.
With dungeon cunning, Bat brings the king to C6. With a steady hand, our hero brings the queen to D8. Bat advances to B5 and claims our rook.
our hero advances the queen from D8 to C8, and bat sets the king on B6, watching every square. Without hurry or fear, our hero places the pawn on D7.
From the dark, Bat pushes the king to A7. Promotion: on D8, our hero turns a pawn into a queen.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 34 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 16 / 5
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 36% of the games on this floor.