Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
Bat advances its king to F8 and claims our queen.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero's pawn takes G4, leaving G2 behind. Bat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Bat brings the rook to G6. With a steady hand, our hero brings the knight to H3, while bat's king advances from D8 to E7.
our hero advances the rook from A1 to B1, and bat sets the rook on F6, watching every square. By taking the rook on F6, our hero drives Bat into check.
From the dark, Bat pushes the king to F7. Check: our hero tightens the net by bringing the knight to G5.
Bat answers by moving the king from F7 to F8. our hero gives check with the knight on H7.
With dungeon cunning, Bat brings the king to E8. With a steady hand, our hero brings the knight to G5, and bat's pawn advances from E4 to E3.
Check: our hero tightens the net by bringing the pawn to F7.
Bat sets the king on E7, watching every square. Promotion: on F8, our hero turns a pawn into a queen.
Bat moves the king from E7 to F8 and topples our hero's queen.
our hero's king takes E2, leaving E1 behind. Bat answers by moving the pawn from A7 to A6, and right after that our hero slides the rook across the board, from B1 to H1.
With dungeon cunning, Bat brings the knight to D8. our hero gives check with the rook on H8.
Bat's king advances from F8 to G7. From H8 to D8, our hero's rook swallows Bat's knight.
Bat sets the king on H6, watching every square. Check: our hero tightens the net by bringing the knight to F7.
From the dark, Bat pushes the king to G6. From F7 to D6, our hero's knight swallows Bat's pawn.
Bat answers by moving the king from G6 to G5; then our hero slides the rook across the board, from D8 to C8. With dungeon cunning, Bat brings the king to H4.
With a steady hand, our hero brings the rook to F8, and bat's king advances from H4 to G3. our hero gives check with the knight on F5.
Bat sets the king on G4, watching every square. By taking the pawn on E3, our hero drives Bat into check.
From the dark, Bat pushes the king to H4. A clean strike: our hero's knight topples the pawn on D5.
Bat answers by moving the king from H4 to G3. From D5 to B6, our hero's knight swallows Bat's pawn.
With dungeon cunning, Bat brings the pawn to A5. A clean strike: our hero's knight topples the pawn on A4.
Bat's king advances from G3 to G2. From A4 to C5, our hero's knight swallows Bat's pawn.
Bat sets the pawn on A4, watching every square. A clean strike: our hero's knight topples the pawn on A4.
From the dark, Bat pushes the pawn to E4, and right after that our hero's pawn takes C4, leaving C2 behind. Bat answers by moving the king from G2 to H2; then our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Bat brings the king to G3. With a steady hand, our hero brings the pawn to C6, and bat's pawn advances from E4 to E3.
our hero advances the pawn from C6 to C7, while bat sets the king on H2, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Bat pushes the king to G3. our hero gives check with the queen on C7.
Bat answers by moving the king from G3 to G4. From G8, our hero's rook forces Bat to defend.
With dungeon cunning, Bat brings the king to H5. With a steady hand, our hero brings the queen to E7, while bat's king advances from H5 to H6.
And it is checkmate: our hero ends the game on H4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 33 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 9
- First capture
- move 4
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 57% of the games on this floor.